DRL > Discussion
Quick questions thread!
shark20061:
--- Quote from: e^cha on March 22, 2013, 12:03 ---Can I configure mouse? (0.9.9.7)
Thanks.
--- End quote ---
Unfortunately, not yet.
LuckyDee:
Doing A100 HNTR, Scout INT2 FIN2 WK SOG. Found a GCB (for the first time ever, so finally!), building:
* An energy pistol
* A hyperblaster
* A tactical RL
Any ideas as to how well DG would work between GCB and Energy pistol? Or screw the EP altogether? What to use for backup, the hyperblaster or the RL?
I'm guessing DG + RL, but I just know someone's going to have other ideas...
EDIT: nevermind. It sucks ass when you want to aim a pistol at a trapped group of mancubi about 10 tiles away and fail to correctly hit the 'f' key. Death by interpretative dance :(
AlterAsc:
I think DG isn't going to help much. I assume you'll be mostly using GCB in single and sometime semi-auto modes so dual shooting from GCB and EP will empty EP while GCB will still have 12 bullets left. Of course you can try reloading in the middle of the fight but it's unconvenient.
Another reason not to use DG is that it's annoying to constantly setup 2 pistols when you also use other weapons.
My advice: screw DG, get SoG3, get EEm after that take SoB(optional, but it helps), then max SoG after lvl12.
However if you find combat pistol, then DG is worth taking.
Added after reading edited version: ouch.
LuckyDee:
--- Quote from: AlterAsc on March 26, 2013, 10:14 ---ouch.
--- End quote ---
Yeah that kinda stung. Luckily this game is great for helping me cope with defeat :)
Thanks for the input though.
Flame_US3r:
1. When throwing a weapon, eg. Combat Knife/Mjollnir, is accuracy determined by Melee or Ranged chance to hit?
2. On that note, is Mjollnir on par with other melee weapons in it's current state (1D15; avg 8 dmg, throw+return attack)?
I'm currently attempting a Marine MAD:AoSh and AoConfidence dual-angel, and the RNG has been good to me. I got a plasmatic shotgun AND a Sniper mod pack for defeating the shamblers. Due to some early power mods, I already have an elephant gun and a couple of shell boxes.
3. Since I have MAD, how useful is 7d3 plasma dmg vs. 12d3 elephant gun? (Plasmatic shotgun does have 30/30, 3 ammo/shot = 10 shots, but I have reloader)
4. Which shotgun would be a good use of my sniper mod + power mod for for a plasmatic upgrade?
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