DRL > Discussion
Quick questions thread!
Sereg:
Eh... I've been playing UV, so I don't have even average gear by the time I find them, now. They're almost a death sentence to me at this point, if I'm not able to cornershoot them.
LuckyDee:
In that case evasive action is the only option, I reckon. It would be the difference between certain and probable death.
Klear:
With enough speed, you should be able to retread before the mancubus spots you and fires. In any case, the best option is "no getting into this situation"...
White Rider:
--- Quote from: Sereg on May 08, 2013, 09:43 ---On a slightly related note, why does the act of changing tactics to running cost time? That should be an instantaneous change. You can say it should take some time to accelerate up to running speed, but I should at least be allowed to specify a direction to begin moving in, in that case, since one does not accelerate to full speed while standing in place.
--- End quote ---
I wish I could accelerate from normal to running speed in 0.1s.
LuckyDee:
When aiming at a tile instead of at a monster, there is a rather annoying difference between aiming within and without LOS: in the former case, the game remembers the location and uses it as a starting point when you fire again, in the latter case is doesn't and firing again will cause you to aim at yourself. Why is this, and can it be fixed so the game will always remember the last tile you aimed at?
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