DRL > Discussion
Quick questions thread!
LuckyDee:
Well, that bites - I wasn't allowed to slap a P mod on one in 0.9.9.7....
Evilpotatoe:
--- Quote from: LuckyDee on May 15, 2013, 12:24 ---Well, that bites - I wasn't allowed to slap a P mod on one in 0.9.9.7....
--- End quote ---
You know you can't mod an assembly crafted before you got WK2, right ?
It's the same reason why you gotta wait to assemble your tac boots if you want to max them to +25%.
siwucha:
--- Quote from: Dreadlord on May 15, 2013, 11:55 ---I've got a question on assemblies. I've decided to try a Sharpshooter technician, made a storm bolter and encountered a strange thing:
The wiki explicitly states:
Nevertheless, I checked it with a bulk mod and, to my surprise, it was successfully installed on the bolter.
What is it? Was the bolter changed in the latest version, is it a bug or the page at the wiki is outdated?
--- End quote ---
Thanks for the hint. I changed the wiki page.
LuckyDee:
--- Quote from: Evilpotatoe on May 15, 2013, 14:25 ---You know you can't mod an assembly crafted before you got WK2, right ?
--- End quote ---
Well.... I do now...
Fusilliban:
Is there some trick to doing an AoSh run and not running out of shells? I'm engaging at close range more often than not, my shotguns have a load of power mods on them, but I keep running out of shells a level or two before the Mastermind.
Do I just need a nano pack? Or would this all be more ammo-efficent with MAD and an elephant gun?
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