DRL > Discussion
Quick questions thread!
Sereg:
Spoiler: Question re: Dragonslayer (click to show/hide)So, I've found it, managed to lift it... and now it's ruining my YAAM? Nightmare demons are everywhere and I can't find and kill them all before more spawn. Is there a way to deal with this? Is it related to the Berserker Armor? Should I, in the future, not equip that item until I'm ready for Apostle? I didn't want to get down to 665 and then forget to use it and lose the alternate ending there, and I suppose losing YAAM is a fair trade for that, but I just want to confirm that these spawns are related, for the purpose of future runs.
shark20061:
Spoiler: Answers to above spoilered questions (click to show/hide)Yes. It's entirely related to the Berserker Armor, and only the armor.
Since you can't remove the BA (or the DS), no there is no way to deal with them aside from killing them.
Waiting until floor 665 to equip BA would work...
Spoiler: More Spoilers Ahoy! (click to show/hide)...although hopefully you don't get unlucky and spawn them right away, since the spawning is at random. It's 5% chance per action to spawn 3 on the level at random positions (they always spawn in groups of 3).
BTW, the rules associated with DS and BA are changing next version, and they're not getting easier.
Sereg:
I appreciate that reply, thanks. On a somewhat related note, are there still issues with damage attribution as far as awards like Sunrise Iron Fist and Malicious Knives Cross are concerned, and if so, are there also plans to adjust that? I recall a mortem in which monster deaths not caused by the player which occurred while the player had different weapon equipped were counted as kills for that weapon, despite the fact that the weapon itself did no damage.
Edit: Link to the above mortem
shark20061:
There is a fix for that in the repo. You'll see it when the next beta comes out. Kills track what the source of the killing blow was and don't just automatically assign the kill to the held weapon. So for the Grammaton Cleric Cross, you actually have to kill the Mastermind with that weapon.
Sereg:
While I have your attention, is it possible for you to clarify the description of the Vampyre Master Trait in the next release?
Currently it states that you gain +3 HP upon killing an enemy - however, in practice, the amount of HP gain seems to be related to the enemy killed. In my current game, to list a few examples, I'm getting +1%(of 110 HP) for formers, +4% for basic arachnotrons, and +7% for nightmare demons.
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