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Author Topic: Quick questions thread!  (Read 532269 times)

VANDAM

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Re: Quick questions thread!
« Reply #720 on: June 20, 2013, 16:22 »

Spoiler (click to show/hide)
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Sereg

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Re: Quick questions thread!
« Reply #721 on: June 20, 2013, 16:33 »

Yes yes, keep on hating me.  Blame me, censure me, chide me.

Meanwhile, next quick question.

Huh? I'm not blaming anyone o.O I'm just asking - why the need for change? I'm not trying to argue with you, or necessarily even change your mind about it. I'm just curious what caused you to feel the need for change in that particular aspect of the game.

Seriously, no offence intended.

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« Last Edit: June 20, 2013, 16:50 by Sereg »
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shark20061

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Re: Quick questions thread!
« Reply #722 on: June 20, 2013, 17:10 »

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wheals

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Re: Quick questions thread!
« Reply #723 on: June 23, 2013, 10:20 »

The wiki claims that Angel Arm nukes the level immediately. Does that mean that it explodes upon alt-reloading, or that it starts a 10s countdown timer like a nuclear weapon? For obvious reasons, I don't want to experiment ( I just saved on the stairs to Dis).

EDIT: Never mind, just saw this post. Looks like I'll take my lava element before arming it.
« Last Edit: June 23, 2013, 10:39 by wheals »
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Klear

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Re: Quick questions thread!
« Reply #724 on: June 24, 2013, 00:28 »

Yeah, when I first got it, I felt like experimenting. Good thing you didn't =)
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HexaDoken

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Re: Quick questions thread!
« Reply #725 on: June 24, 2013, 03:51 »

How much HP armors have?

In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?

Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?
« Last Edit: June 24, 2013, 03:55 by HexaDoken »
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Equality

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Re: Quick questions thread!
« Reply #726 on: June 24, 2013, 04:24 »

100% = 100 points of durability. 200%=200 points.
acid attack (hell knights-barons-bruisers) do 2x damage to armor
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Klear

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Re: Quick questions thread!
« Reply #727 on: June 24, 2013, 05:17 »

How much HP armors have?

In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?

Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?

...and according to this, you lose as many durability points as HP with every attack, except for acid damage (barons) which doubles the durability hit.
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shark20061

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Re: Quick questions thread!
« Reply #728 on: June 24, 2013, 12:58 »

That description has two caveats that should probably be put on the wiki:

1) The armor damage is applied before the armor value modifier based on the damage type.  10 shrapnel damage versus a target with 2 armor will deal 6 damage to the target's HP but 8 to the target's armor durability.

2) A successful survivalist throw (50% chance to drop 1 damage after protection/resists to 0) will still deal that damage to armor.
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Juice

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Re: Quick questions thread!
« Reply #729 on: June 26, 2013, 10:00 »

How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(
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Uranium

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Re: Quick questions thread!
« Reply #730 on: June 26, 2013, 10:12 »

How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(
You do indeed have to kill the Mastermind with it, I believe.
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White Rider

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Re: Quick questions thread!
« Reply #731 on: June 26, 2013, 11:22 »

How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(

Kill the Mastermind with the Grammaton Cleric Baretta.
At least you got another medal in exchange for not being able to get GC Cross. :)
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LuckyDee

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Re: Quick questions thread!
« Reply #732 on: June 26, 2013, 11:23 »

Fixed the wiki, has been bothering me for too long as well...
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Evilpotatoe

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Re: Quick questions thread!
« Reply #733 on: June 26, 2013, 12:56 »

"I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial"

xD xD xD

Well, if the wiki was wrong, I understant your disapointement, but it's so fun to read !


btw, about questions, I don't know if that one is quick, but it sunk so fast I wonder if anyone saw my post.
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Bloax

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Re: Quick questions thread!
« Reply #734 on: July 14, 2013, 10:26 »

Say, does assembling a nanofiber armor make it sticky (thus permanently stuck to you)?

I seem to recall that it does, but I'm not sure.

Edit: Nope, it doesn't. though i did savescum but whatever
« Last Edit: July 14, 2013, 10:28 by Bloax »
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