DRL > Discussion
Quick questions thread!
HexaDoken:
How much HP armors have?
In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?
Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?
Equality:
100% = 100 points of durability. 200%=200 points.
acid attack (hell knights-barons-bruisers) do 2x damage to armor
Klear:
--- Quote from: HexaDoken on June 24, 2013, 03:51 ---How much HP armors have?
In other words, how much effective damage you have to take for your armor to go down from 100% to 0%?
Almost all armors that are not indestructible have a durability rating of 100%, with rare exceptions like Fireshield, Tower Armor and Gothic Armor.. Does that mean that all destructible armors aside the aforementioned three effectively have identical durability?
--- End quote ---
...and according to this, you lose as many durability points as HP with every attack, except for acid damage (barons) which doubles the durability hit.
shark20061:
That description has two caveats that should probably be put on the wiki:
1) The armor damage is applied before the armor value modifier based on the damage type. 10 shrapnel damage versus a target with 2 armor will deal 6 damage to the target's HP but 8 to the target's armor durability.
2) A successful survivalist throw (50% chance to drop 1 damage after protection/resists to 0) will still deal that damage to armor.
Juice:
How does Grammaton Cleric Cross work? Do you have to kill Mastermind with the Beretta, or is just shooting him enough? Wiki says, that the requirements are "Mastermind shot with the Cleric Beretta". I have shot him with it, his status changed from unhurt to scratched, then I nuked him for partial (I also went for Fallout Gold Cross). But no Grammaton Cleric Cross for me... :(
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