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Quick questions thread!

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shark20061:

--- Quote from: Moonshine Fox on September 29, 2013, 17:34 ---"Hell just froze over..." and all the walls are blue. Aside from the blue walls, does this actually MEAN anything?

--- End quote ---
They'll break from any damage type, not just acid/fire/plasma.  Be careful cornershooting with a shotgun, or you'll blow your cover apart.

Aki:
Does the Lava Elemental's attack work like a Revenant's attack in that it hits the square it aims for rather then flies by like a projectile? If so, how are you supposed to beat it without damage (or a BFG), since it's 2 radius?

On certain runs and certain games I can sidestep the attack of an Archvile - in other words, I move more then one square away from where it was aiming and the attack passes harmlessly. On certain other games that doesn't work - the attack "tracks" me (Yes, even with the same movespeed). For example: if the screen looked like this:


--- Code: ---V....@....#
--- End code ---

And it targeted me with an attack, and I took 2 steps backwards on one game, the attack would go like this:


--- Code: ---V...*.*@..#
--- End code ---

And I would be safe. However, on the other games, if I tried to do the same thing, this would happen:


--- Code: ---V....@....#
--- End code ---

"The Archvile raises his arms!"


--- Code: ---V.....@...#
--- End code ---

--- Code: ---V....*x@..#
--- End code ---

With the explosion occuring at the small X - and my player character getting hit.

I was thinking that it had to do with either Dodgemaster or MGk, but I could be wrong.

Yes, I know it's a long post but the questions are relatively quick to answer if you know the answers.

Any help would be much appreciated.

ZicherCZ:

--- Quote from: Moonshine Fox on September 29, 2013, 17:34 ---"Hell just froze over..." and all the walls are blue. Aside from the blue walls, does this actually MEAN anything?

--- End quote ---
Yep, it does - walls at this level can be damaged and destroyed by anything (bullets, shells, even melee).
Among other effects, it makes shotgun-cornershooting far less reliable, as you destroy your cover almost instantly.

IronBeer:

--- Quote from: Aki on September 29, 2013, 19:26 ---(questions)

--- End quote ---
For your first question, I'm not sure. I *think* the Lava Elemental's attack behaves like a Revenant's attack. Generally speaking, blast attacks can be difficult to evade. That actually brings me to the second question.

In short: it's all about speed.
In a-bit-longer-but-actually-more-to-the-point: Arch-Viles (and Revenants, on a related note) are not technically affected by dodging. Yes, Fireangel will let you laugh off their attacks, but that's kind of a special case. (I'm working off of memory for this next bit not having played DoomRL for a bit, but I'm pretty sure I've got this right)- Arch-Viles will target a particular tile when they initiate their attack. They need about two turns their time to complete their attack, and having 130% speed, or about 4 actions for every 3 of yours, they are very good at firing their attack with you still in range. The only way to properly avoid an Arch-Vile's attack is to have a high enough movespeed to move two tiles from the targeted tile before the Arch-Vile can finish charging. I don't know what the exact minimum speed value is, but you need to be pretty quick to pull this off.

To crib from your own diagrams, this is sorta how it should look:

"The Archvile raises his arms!" The tile you are standing on is now targeted.

--- Code: ---V.....@...#

--- End code ---

You move one tile to the right before the Arch-Vile can finish charging. He hasn't reacted yet.

--- Code: ---V.....X@..#

--- End code ---

You move one more tile to the right and just barely clear the blast area as the Arch-Vile gets his second move.

--- Code: ---V....*X*@.#

--- End code ---

Hope this helps!

Aki:

--- Quote from: IronBeer on September 30, 2013, 00:32 ---For your first question, I'm not sure. I *think* the Lava Elemental's attack behaves like a Revenant's attack. Generally speaking, blast attacks can be difficult to evade. That actually brings me to the second question.
--- End quote ---

That's kinda stupid - Without MFa, how are you going to be dodging a homing attack with a *2* square radius? That's assuming that you can sidestep the blast from a revenant attack - I believe that the rocket explodes on the same turn it's fired, meaning that even with baseline movespeed you won't be able to "dodge" it.

I don't even know. ;_;

In short: it's all about speed.
In a-bit-longer-but-actually-more-to-the-point: Arch-Viles (and Revenants, on a related note) are not technically affected by dodging. Yes, Fireangel will let you laugh off their attacks, but that's kind of a special case. (I'm working off of memory for this next bit not having played DoomRL for a bit, but I'm pretty sure I've got this right)- Arch-Viles will target a particular tile when they initiate their attack. They need about two turns their time to complete their attack, and having 130% speed, or about 4 actions for every 3 of yours, they are very good at firing their attack with you still in range. The only way to properly avoid an Arch-Vile's attack is to have a high enough movespeed to move two tiles from the targeted tile before the Arch-Vile can finish charging. I don't know what the exact minimum speed value is, but you need to be pretty quick to pull this off.

To crib from your own diagrams, this is sorta how it should look:

"The Archvile raises his arms!" The tile you are standing on is now targeted.

--- Code: ---V.....@...#

--- End code ---

You move one tile to the right before the Arch-Vile can finish charging. He hasn't reacted yet.

--- Code: ---V.....X@..#

--- End code ---

You move one more tile to the right and just barely clear the blast area as the Arch-Vile gets his second move.

--- Code: ---V....*X*@.#

--- End code ---

Hope this helps!
[/quote]

So it is actually a speed issue. Okay, thanks, I must have been imagining it.

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