DRL > Discussion
Quick questions thread!
Aki:
Can the Dragonslayer spawn on the Vaults?
thelaptop:
--- Quote from: WanderingNewbie on October 02, 2013, 10:41 ---I'm just full of curiosity today, so I just read that there used to be an Angle of D&D mode? What was that challenge like?
--- End quote ---
Too long ago; no clue what it was. Too lazy to source dive.
--- Quote from: WanderingNewbie on October 02, 2013, 10:41 ---EDIT: I'm tired of waiting for a response so that I don't double post so I'm just adding it onto here, Can someone break down modding for me? Like the what can be modded and when?
--- End quote ---
See the wiki for more information. The question may be quick, but the answer is anything but.
White Rider:
How do you handle early mazes on a difficulty of at least HMP and without Int2? Getting a maze before Military Base/Phobos Lab is more or less a free restart.
My current issues with mazes are that 1) lots of 2-wide hallways and corners make corner/radarshooting a huge waste of ammo, and 2) weird corners and hallways don't make cornershooting as safe as it normally seems to be. Maybe I just don't understand enemy AI when I'm cornershooting in the vertical direction--I almost never take damage when cornershooting horizontally these days.
thelaptop:
Don't rely too much on radar shooting in mazes -- camp along an edge with preferably a chokepoint, then use WAIT for mobs to come into view.
The 2-wide hallways are designed to increase your useful vision; it used to be one wide, and it sucked bad. Corners of two parallel hallways are very awesome chokepoints from which you can basically hold out against mobs -- you can always move towards the center wall to hide away from them temporarily as you ready your healing and what not.
Aki:
--- Quote from: thelaptop on October 03, 2013, 03:54 ---Don't rely too much on radar shooting in mazes -- camp along an edge with preferably a chokepoint, then use WAIT for mobs to come into view.
--- End quote ---
Pretty much this. I find Mazes (without the barrel message anyway) to be one of the easier level types, especially with the hallways. You can simply pop in one of the edges and use it like a doorway then cornershoot your way to freedom.
You can also lure monsters one at a time by aggroing them with a radar shot and then going back to your safe corner and proceed to shoot them with impunity.
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