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Quick questions thread!

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LuckyDee:

--- Quote from: Out0fAmmo on October 16, 2013, 01:38 ---For traits, I had ... Ber, ... Iro 2
--- End quote ---

Be advised that, since Berserker depends on taking damage proportionate to your max health, taking Ironman reduces your chances of going Berserk. I haven't bothered trying a melee build on A100, but contrary to most any other build, I'd skip Ironman in this case.

ZicherCZ:
Good point, LD.

In practice, this means that Berserker always grants berserk effect on an Archvile attack for a char with Iro<=1 (note that Marines have an inherent Iro=1 for this purpose!). This example is happening frequently enough to make Iro 2+ rather counterproductive for melee builds.

Also note that damage taken for purpose of triggering the berserk effect is calculated _before_ applying armor and resistances. Said Vile's attack will only inflict 5 damage to someone wearing a fireproof red armour (55% fire resist and 4 protection), but still will trigger berserk.

Aki:

--- Quote from: ZicherCZ on October 16, 2013, 05:04 ---Good point, LD.

In practice, this means that Berserker always grants berserk effect on an Archvile attack for a char with Iro<=1 (note that Marines have an inherent Iro=1 for this purpose!). This example is happening frequently enough to make Iro 2+ rather counterproductive for melee builds.

Also note that damage taken for purpose of triggering the berserk effect is calculated _before_ applying armor and resistances. Said Vile's attack will only inflict 5 damage to someone wearing a fireproof red armour (55% fire resist and 4 protection), but still will trigger berserk.

--- End quote ---

Also to note is that a scout/tech without Iro will always go berserk when poked by the Cyberdemon or Angel of Death in melee - run up into their face and smack them around a bit to enjoy the carnage.

Eyro:

--- Quote from: Aki on October 16, 2013, 01:43 ---Yup, I saw that you posted Blademaster - my response was to Eyro's comment about needing to buff melee, in which I pointed to MMB.

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Err. I never said "buff melee".

I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.

And I see more Shotgun/Chainfire random specials than pistol or melee.

Aki:

--- Quote from: Eyro on October 16, 2013, 06:00 ---
Err. I never said "buff melee".

I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.

And I see more Shotgun/Chainfire random specials than pistol or melee.

--- End quote ---

But that would be in effect buffing melee.

:D

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