DRL > Discussion
Quick questions thread!
Out0fAmmo:
--- Quote from: LuckyDee on October 16, 2013, 04:52 ---Be advised that, since Berserker depends on taking damage proportionate to your max health, taking Ironman reduces your chances of going Berserk. I haven't bothered trying a melee build on A100, but contrary to most any other build, I'd skip Ironman in this case.
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I actually didn't know that, but I guess that makes sense. Iro 1 and 2 were the last two traits I took at lvl 19+20, since nearly everything else had been taken by that point. (I think Rel and EE were the only other ones open) and I was trying to compensate for having TaN blocked.
I guess the reason I was determined to make MBm work was because I had already won HNTR games as Vamp and MMB, so I wanted to do a run with the Scout's melee trait to get a feel for it.
Eyro:
--- Quote from: Aki on October 16, 2013, 06:11 ---But that would be in effect buffing melee.
:D
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._. Like, only if you're an uncreative developer that thinks new = more powerful.
What are unique mechanics.
thelaptop:
Note that the note on the Ber/Iro interaction is a bug in 0.9.9.7 and is fixed in 0.9.9.8.
Unless I misremembered.
Aki:
--- Quote from: Eyro on October 16, 2013, 17:18 ---._. Like, only if you're an uncreative developer that thinks new = more powerful.
What are unique mechanics.
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Well, let's look at it this way: If the new bases/assemblies are weaker then what you could get with a combat knife, there's not much point in the development time put into it, since you can pretty much always get a combat knife. If they're stronger then what you could get with a combat knife then it's a buff - and also a bit of a waste of development time, as you get the chainsaw on dlevel 5.
And if it's stronger then what you can get with the chainsaw...
* Aki looks at the ripper
Yeah, let's not go there @_@
If you're talking about Ao100, perhaps what could be done is increase the weight of the chainsaw - as it stands the min dlevel is 12 and the weight is 3, meaning that it's got about the same chance as spawning as the inquisitor's set and even less likely to spawn then a nano pack.
If that's not good enough? It's a challenge mode. >:(
--- Quote from: thelaptop on October 16, 2013, 19:23 ---Note that the note on the Ber/Iro interaction is a bug in 0.9.9.7 and is fixed in 0.9.9.8.
Unless I misremembered.
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I am okay with this.
White Rider:
--- Quote from: Eyro on October 16, 2013, 06:00 ---I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.
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Technically unarmed is a melee base too, since Sunrise Iron Fist.
But personally I wouldn't mind having a better non-unique/exotic melee weapon that's a step up from the combat knife. Maybe like a...sword or something.
* White Rider tries to imagine a Doomguy with a sword and gothic armor
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