DRL > Discussion
Quick questions thread!
WanderingNewbie:
I got a question on health packs, I feel like in Phobos its WAY easy to get them, even if a former picks one up you can usually one shot them or kill them before they use it, the issue is once I reach Deimos and Barons and Knights are aplenty. Are there any specific strategies you guys have for making sure you're still picking up health packs around those floors?
LuckyDee:
Depending on the type of game, I tend to travel carrying 3 health packs, preferably large ones. I hardly ever burn through these fast enough to worry about picking up another - and I'm not even that much of a good player. Sooner or later you'll find a replacement, be it by luck or by being able to kill a Hell Knight fast enough. In the meantime, just focus on not getting hit.
Aki:
That's probably the major weakness in my playstyle - whereas it'd be more effective to hoard rockets, I hoard medipacks instead, with up to about 8-9 slots in my inventory being filled with medipacks I carried all the way from Phobos that I don't use.
As for finding Medipacks? They're more common then you'd expect, it's just that the monsters get to them first. Unless you're TH2 SoB 5 with a plasma rifle or something you're not going to be able to stop barons from using them, and using excessive firepower will only cause the drop to go up in smoke. I'd say to play more carefully and see if you can avoid using them until you REALLY need them in later levels.
If you're wondering about finding large Medipacks, you get 1 from the arena, 2 from the Anamoly and to compensate you for even having the courage to go in there, you find 2 in the Phobos Lab. Mind you, unless you had MMB or something at that stage I wouldn't reccomend ever going in there on higher difficulty levels.
Salivanth:
Wait, you mean you're NOT supposed to carry a shit-ton of medipacks around, only to use them when you wind up in a situation where you're pretty much postponing your inevitable doom anyway? (Damn Spider's Nest)
So, two questions:
First, in a burst build, what's preferrable? SoB - SoB - TH - TH - SoB, or SoB - SoB - TH - SoB - TH?
My calculations say that for an unmodded chaingun, SoB 2 + TH 2 will give an average of 5.5*6 = 33 DPS, whereas SoB 3 + TH 1 gives an average of 6.5*5 = 32.5 DPS. Considering armor and the fact that TH 2 causes you to use more ammo, I'm guessing the extra .5 DPS is negligible.
Secondly, what are some good builds for a total noob? (I.e, ITYTD-level player, 4 Bronze Badges, never won the game.) I've narrowed it down to non-Technician builds that are Pistol, Burst, or Shotgun based, but that still leaves SIX potential master traits to go for and I always have trouble picking one during a game. I think I like Burst...I got to Deimos 6 with a burst build today, best run so far. (Bloody Spider's Nest...)
Oh fuck! I had a homing phase device in my inventory the whole time! SHI-
LuckyDee:
--- Quote from: Salivanth on October 24, 2013, 08:05 ---First, in a burst build, what's preferrable? SoB - SoB - TH - TH - SoB, or SoB - SoB - TH - SoB - TH?
--- End quote ---
Depends on what you're aiming for I guess. If you're going for a Master skill, chances are the 3rd level of SOB will only come after that. Depending on how many levels of TH the Master requires... etc.
--- Quote from: Salivanth on October 24, 2013, 08:05 ---Secondly, what are some good builds for a total noob?
--- End quote ---
Anything that gives you INT 2. It allows you to see enemies before they see you, thus giving you time to think about how to approach them while you're still at an advantage. As a Scout, you can even start with INT without needing EE, and if you are going that way, might as well go for Cateye (INT-INT-SOB-SOB-TH-MCe), which extends your vision even further.
I've found this the most useful (type of) build to get to know the game.
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