DRL > Discussion
Quick questions thread!
LuckyDee:
Have you tried just switching off NumLock in game?
Salivanth:
/facedesk
Thank you. That solved the problem.
Salivanth:
Thank you guys, for answering my questions. With your help and the Beginner's Guide to DoomRL, I was able to get my first win. Only ITYTD, but hey, gotta start somewhere :)
I used a fast INT 2 build as well, so thanks very much LuckyDee for suggesting that. INT 2 is insanely good.
LuckyDee:
* LuckyDee coughs heavily... It sounds like "mortem, mortem"...
Salivanth:
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Salivanth, level 10 Imp Corporal Scout,
defeated the Mastermind at the City of Dis.
He survived 102384 turns and scored 44125 points.
He played for 1 hour, 26 minutes and 48 seconds.
He was too young to die!
He killed 436 out of 436 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 5
Levels completed : 5
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Hell Champion Medal
UAC Bronze Badge
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 54/50 Experience 42157/10
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Son of a bitch (Level 3)
Eagle Eye (Level 2)
Intuition (Level 2)
Triggerhappy (Level 2)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->TH->SoB->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] energy shield [0/0] (96%)
[ Weapon ] high power plasma rifle (1d9)x6 [2/26]
[c] [ Boots ] plasteel boots [2/2] (92%)
[d] [ Prepared ] tactical shotgun (8d3) [5/5]
-- Inventory -------------------------------------------------
[a] missile launcher (6d7) [4/4] (P1)
blue armor [2/2] (63%)
[c] shotgun shell (x59)
[d] rocket (x14)
[e] power cell (x70)
[f] power cell (x70)
[g] power cell (x70)
[h] power cell (x46)
small med-pack
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
phase device
[t] phase device
homing phase device
[v] envirosuit pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 80% feet 50%
Fire - internal 0% torso 80% feet 25%
Plasma - internal 0% torso 80% feet 0%
-- Kills -----------------------------------------------------
96 former humans
35 former sergeants
12 former captains
79 imps
58 demons
97 lost souls
14 cacodemons
13 hell knights
11 barons of hell
4 arachnotrons
2 former commandos
4 pain elementals
2 revenants
2 mancubi
2 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a gatling gun!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he assembled a tactical shotgun!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 13 he assembled a ballistic armor!
He sounded the alarm on level 15!
On level 16 he found the Tower of Babel!
On level 17 he assembled a fireproof armor!
On level 18 he assembled a high power weapon!
Level 20 was a hard nut to crack!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind. The Spider Mastermind flinched! The missile hits the Spider
Mastermind. The Spider Mastermind flinched! The missile hits the Spider
Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
flinched! The missile hits the Spider Mastermind. The Spider Mastermind
flinched! The missile hits the Spider Mastermind. The Spider Mastermind
flinched! The missile hits the Spider Mastermind. The Spider Mastermind
flinched!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
11 brave souls have ventured into Phobos:
10 of those were killed.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
--------------------------------------------------------------
To summarise:
Using the first few minutes of a Let's Play video I watched, I learnt the art of shooting things with a shotgun before they got in range. Due to my ineptness at the art of switching between burst and shotguns, I ended up losing quite a bit more health than usual. Fortunately, this is ITYTD; I always end up with a surplus of medpacks anyway, so as long as I didn't die, it almost didn't matter how much health I lost.
Once I got the hang of it and got up to Cateye, things progressed better. I used a gatling gun and a tactical shotgun as my mid-game armaments. I cleared all the special levels up to the City of Skulls, but then decided to ignore all other special levels. (Spider's Lair, as I've found out, is an absolute nightmare. Even with a special NINETY FIVE PERCENT PLASMA RESISTANCE armor, I had to use a homing phase device to GTFO of the centre of that place. That was a different game, not this one.)
The Cyberdemon was quite difficult until I found out that rockets were blunted by my energy shield. I even found a Megasphere at some point to repair it. At this point I was using a high power plasma rifle near exclusively, and running very low on 10mm and shotgun ammo. Eventually, I ran out of that entirely, picked up all the medpacks I could for the final showdown, and equipped my energy shield to do or die.
The final battle was very anti-climactic, thanks to my 80% plasma resistance. The Mastermind went down in two clips, and that was that.
I know this is just the start of a very long road though. My next step is to get my first Silver badge in order to advance in rank. I'm thinking I'll pick a Technician, go Shotguns, and just build the first advanced assembly I manage to scrounge up the mods for. Then I can start doing the challenge runs on HNTR to get more Bronzes/Silvers, maybe trying some regular HNTR first to get used to the new mechanics.
I didn't use tactics once. This is because I am a bad player and forgot all about them. The 100% kills was planned from the start; I read somewhere that you're ready for challenge runs when you can 100% ITYTD.
Thanks again LuckyDee :)
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