DRL > Discussion
Quick questions thread!
Bloax:
Should I nano-mod my doubleshotty for infinite shells - or a plasma shotgun so that I can attempt The Wall/Containment Area?
The former would be great because I'm playing AoSh+Lt, so shells are gonna get really scarce soon.
Sylph:
I find nano (and even nano shrapnel) pretty underwhelming on a shotgun. I'd use the nano modpack on armour or a boots assembly instead, to be honest.
Elephant guns or focused doubles are better modding ideas for shotgun users, imo.
Bloax:
Well I don't have the space to carry it around, and I'm doing an Army of the Dead shottytrain, so no fancy assemblies for me.
Guess it's the plasma shotgun for me then.
Bloax:
Yeah okay, this thing is pretty awesome - it's like my tactical shotgun, except a bit weaker but with twice the ammo capacity.
oh and it doesn't eat my ammo supply and has the same damage falloff - while having the spread of a normal shotgun. Wunderbar.
God damn! This thing absolutely DESTROYED The Containment Area! "Oh no, archviles! Oh no, corpse destruction! Oh no, they're all dead!"
Sylph:
--- Quote from: Bloax on December 11, 2013, 00:17 ---Yeah okay, this thing is pretty awesome - it's like my tactical shotgun, except a bit weaker but with twice the ammo capacity.
oh and it doesn't eat my ammo supply and has the same damage falloff - while having the spread of a normal shotgun. Wunderbar.
God damn! This thing absolutely DESTROYED The Containment Area! "Oh no, archviles! Oh no, corpse destruction! Oh no, they're all dead!"
--- End quote ---
I don't dispute that it's an awesome weapon. My issue is the fact that the nano pack doesn't make it much more awesome - it still does pretty much everything you described there, and cells are plentiful in the second half of the game.
In contrast, a suit of power armour gives you [5] protection, halves the damage from fire *before* that 5 protection (so that 20 damage from an archvile turns into 5 damage), provides 25% melee protection, and regenerates it's durability so that you need never go without ridiculously good armour.
For my money, nano packs should be used by whizkids on nanomachic non-shotgun weaponry (rocket launchers and plasmaguns, mainly), antigrav boots, or powered armour. Nanofibre skin armour can also be ridiculous on certain exotics (especially energy-shielded vest).
For non-whizkids, it's power armour almost every time, and when it's not (ie I already have more armour than I'll ever need), it's usually a BFG or a rocket launcher, not a shotgun.
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