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Quick questions thread!

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LuckyDee:
The reduction stays the same, but the base damage is increased:

A normal shotty does 8*2 = 16 damage (point blank) on average, so let's assume SOB2 and call it 18. With a 7% reduction per tile, a monster on the edge of your (8-tile) vision, takes 18*0.93^8 = 10 damage. A former human has 10 HP, and no armor. Seems to add up nicely to me :)

Although someone is probably going to tell me I did the math wrong, as usual ><

Thiebs:
Seems good. Leaves me to wonder whether getting a few ranks in SoB on a shotty build is really worth it, though, since a shambler would be taking 4 average damage per shot at max range with SoB 2, vs. 3 without SoB at all. That means you'd still need to get close to overcome armor, and then the damage adding isn't really so important. Hmm...

The wiki says shotguns need 7 damage to cause knockback. Do you know if that's before or after armor?

LuckyDee:
SOB is not a shotgun trait, which becomes especially clear if you look at the impact of it on your dps. Knockback is calculated before armor is applied, I believe.

Sylph:
Knockback is calculated before armour, yeah. I didn't realise that shotguns only needed 7 damage to knock back though - thanks for the education!

Are you sure, though, that SoG SoB damage suffers from shotgun dropoff? I find SoG SoB a brilliant trait for shotgun characters, and it might well be more to do with the improved knockback than the damage buff, but I swear I see much more damage when I build SoG SoB!

(Edited - thanks for the correction x)

LuckyDee:
I'm pretty sure SOG has nothing to do with the dropoff, yeah :P

The SOB thing's more of an educated guess, but since no one has called my bluff as of yet, I'm banking on being right for a change (:

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