DRL > Discussion
Quick questions thread!
LuckyDee:
Please bear in mind that:
1) This is the average damage. Testing 100 times might not be enough to reflect this properly.
2)
--- Quote from: thelaptop on January 04, 2014, 00:15 ---the stochastic part of the damage roll dominates the damage formula.
--- End quote ---
whatever that may mean real English. My statistics classes are too long ago (and too not in English) to grasp it. To myself, I'm translating this as "the theoretical average damage and actual average damage may not or do not correspond".
Juice:
Ad 1) Probably true. There are statistical tests that could determine if it suffer from dmg dropoff or not, although I'd have to relearn my statistics to do it properly (and also increase the testing sample to maybe 10k :-D)
Ad 2) I'd say it means the random part of the calculation dominates the total damage sum.
Thiebs:
Okay. Figured out why things seemed off. Sylph's test was at 7 spaces (which I didn't notice, I was thinking 8), meaning that you would see 10+ damage just over half the time, which matches the test. Which means that SoB 2 increases your odds of one-shotting a former by about 16% at max range. For knockback, I'm assuming armor DOES apply first, since the odds of getting at least 7 damage are quite good, (a roll of 15+, or about 74%) even without SoB. Which would mean that against an opponent with 2 armor (4 damage reduction vs. shrapnel), you would need 24 damage to score a knockback at max range, which is <1% with SoB at 0, 1, or 2, but jumps to 2.4% at SoB 3, and ~14% at SoB 5. Which is still nowhere near enough to take 5 traits. ;-P At point-blank range with 2 armor, the odds of a knockback are >99% to begin with, so no gain there. But a knockback 2 spaces from point-blank is 26% without; SoB 1 is 41.5%, 3 is 74%, and 5 is 93.5% and 6.5% of getting a triple. That's a little more interesting, though still pretty minor most of the time. I think the lesson to be gathered here is that SoB (of course) isn't meant to be used for shotguns, but if you're building rapid-fire, you can count on knockback with even a basic shotty in the prepared slot.
No promises on my math.
Oh, and if I had realized how in-depth this was going to be, I might not have put it on the quick questions thread. ;)
Captain Mac:
Hey there, guise.
So. Angel of Darkness. The wiki tells me this: "Your vision radius is only 6 and anything outside of this radius is black, except for what maps reveal as well as Intuition. Scouts and maps do not know the location of stairs. Experience gain is doubled." I started it just today, on HNTR just to test the water.
Monsters are respawning. Should they be respawning? I don't think they should be respawning. Can anyone shed some light (haaaaaaaa.) on this for me?
thelaptop:
Yes, and I'm merging this with Quick Questions.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version