Chaosforge Forum

  • March 28, 2024, 06:00
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 10 11 [12] 13 14 ... 79

Author Topic: Quick questions thread!  (Read 444187 times)

Ander Hammer

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 385
  • burst laser rifle (2d10)x7 [80/80] (H1)
    • View Profile
Re: Quick questions thread!
« Reply #165 on: September 13, 2011, 07:55 »

What are the entity IDs for ammocans? Specifically the ammochain and the battery, though all of them for the sake of completeness would be nice. (I'm making all ammo more 'Doom-colored' and the shellbox and rocket case are both fine.)
Logged
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

tehtmi

  • Programmer
  • Supporter of Chaos
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: Quick questions thread!
« Reply #166 on: September 13, 2011, 11:06 »

What are the entity IDs for ammocans?

10mm ammo chain: pammo
shell box: pshell
rocket box: procket
power battery: pcell
Logged

gilgatex

  • Platinum Supporter
  • Alpha Supporter
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 58
  • It's Personal
    • View Profile
Re: Quick questions thread!
« Reply #167 on: September 13, 2011, 12:18 »

And what is the ID for regular stairs?  I've tried stairs, ystairs, and rstairs and nothing seems to work.

Code: [Select]
Colors = {
dshotgun = YELLOW,
stairs = LIGHTGREEN,
ystairs = LIGHTGREEN,
rstairs = LIGHTRED
}

EDIT: NEVERMIND!  It's stairs_light and stairs_dark
« Last Edit: September 13, 2011, 12:25 by gilgatex »
Logged
[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

tehtmi

  • Programmer
  • Supporter of Chaos
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: Quick questions thread!
« Reply #168 on: September 14, 2011, 18:42 »

I've updated the item and cell id lists and added them to the new wiki here.
Logged

rchandra

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 359
    • View Profile
Re: Quick questions thread!
« Reply #169 on: September 14, 2011, 21:24 »

I've updated the item and cell id lists and added them to the new wiki here.

you are a good person and a credit to chaosforge.  Thanks!

when you get a chance, could you update Item Generation?  also, the tech mod is missing from it.
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

Ander Hammer

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 385
  • burst laser rifle (2d10)x7 [80/80] (H1)
    • View Profile
Re: Quick questions thread!
« Reply #170 on: September 14, 2011, 21:52 »

Thanks, guys.

Another coloring question.

Are all the separate levers colorable, and will these colors only show up if you have Intuition? I'd like to know if something is good or bad without having to (L)ook and maneuver over to it.
Logged
Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

tehtmi

  • Programmer
  • Supporter of Chaos
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: Quick questions thread!
« Reply #171 on: September 15, 2011, 00:02 »

Thanks, guys.

Another coloring question.

Are all the separate levers colorable, and will these colors only show up if you have Intuition? I'd like to know if something is good or bad without having to (L)ook and maneuver over to it.

To color levers, you have to use "lever" instead of the particular lever's id.  (The Hell's Armory lever is excepted from this rule.) This is specifically designed to prevent using custom colors to distinguish them. Having special colors that only work with intuition is a cool idea, but it doesn't easily fit into the existing color framework.

Also, some cells can't be colored individually. I think mainly these are "p" and "2" versions; such cells automatically share the color of the base cell.
Logged

MeanMrMustard

  • Private
  • *
  • Offline Offline
  • Posts: 2
  • Lost Soul
    • View Profile
Re: Quick questions thread!
« Reply #172 on: September 16, 2011, 13:25 »

If armor is at 0% but not destroyed, does it still give you the armor's resistances?  For example walking around with 0% lava armor.

Does armor resistance ever get damaged along with the armor's durability?
Logged

tehtmi

  • Programmer
  • Supporter of Chaos
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: Quick questions thread!
« Reply #173 on: September 16, 2011, 14:36 »

If armor is at 0% but not destroyed, does it still give you the armor's resistances?  For example walking around with 0% lava armor.

Does armor resistance ever get damaged along with the armor's durability?

Armor at 0% still provides full resistances. Resistances do not diminish when armor is damaged. You can always check your current resistances in the [e]quipment screen.
Logged

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: Quick questions thread!
« Reply #174 on: September 28, 2011, 09:03 »

What will happen if try to mod weapon that regenerates ammo by N mod?Will it regenerate two per action?Same questions for second N pack for normal weapon.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Stormlock

  • Elder
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 36
  • Lost Soul
    • View Profile
Re: Quick questions thread!
« Reply #175 on: September 28, 2011, 13:56 »

How secret are the Dragon Slayer and Berserk armor supposed to be? I get that nobody is sharing how to equip them, but what about what they actually do?
Logged

rchandra

  • Elder
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 359
    • View Profile
Re: Quick questions thread!
« Reply #176 on: September 28, 2011, 14:25 »

Dragonslayer's effects are definitely not secret, as they've been posted on the forum a few times.  Not sure on Berserker Armor (and I don't know myself what it does), I don't think anybody not in the innermost circle has equipped it.
Spoiler (click to show/hide)
Logged
0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]

tehtmi

  • Programmer
  • Supporter of Chaos
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: Quick questions thread!
« Reply #177 on: September 28, 2011, 16:34 »

What will happen if try to mod weapon that regenerates ammo by N mod?Will it regenerate two per action?Same questions for second N pack for normal weapon.

If a weapon already regenerates ammo whether by a Nano Pack or naturally, adding a(nother) Nano Pack will have no effect. Although you could possible be justified in this if you were going for an assembly that required the N.
Logged

Tazdude71

  • Private
  • *
  • Offline Offline
  • Posts: 1
  • Pump 'n' Roll, Woo Woo!
    • View Profile
Re: Quick questions thread!
« Reply #178 on: October 06, 2011, 12:13 »

Curious, when enemies get resurrected (Such as in the Chained Court) do you get experience for killing them again?
Logged

Zecks

  • Speedrunner
  • Elder
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 102
    • View Profile
Re: Quick questions thread!
« Reply #179 on: October 06, 2011, 12:58 »

Resurrected enemies don't give exp, and IIRC neither do corpses that are already there when you arrive (ie. in the mortuary)
They do get new weapons though, so you can farm ammo.

Btw, enemies spawned from levers still don't give exp. Is this final or has it not been reimplemented yet?
Logged
(0.9.9.6) Arch-Vile General
[23/21/16/13/5]
Pages: 1 ... 10 11 [12] 13 14 ... 79