Chaosforge Forum

  • March 28, 2024, 16:52
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 18 19 [20] 21 22 ... 79

Author Topic: Quick questions thread!  (Read 444614 times)

AlterAsc

  • Supporter
  • Major
  • *
  • *
  • Offline Offline
  • Posts: 399
    • View Profile
Re: Quick questions thread!
« Reply #285 on: February 27, 2012, 08:25 »

Stack corpses.
Or personally i'd just skip it.
Logged
(0.9.9.6 - ?) Arch-Vile Chaos Lt. Colonel [26|20|18|16|12|2]

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Quick questions thread!
« Reply #286 on: February 27, 2012, 09:03 »

how come I can never pass Hell's Arena on AoD?...I can't for my life wreck all of them down, they either constantly reappear, or get revived like in Nightmare!
They ARE reviving like in Nightmare!. That's one of the changes that AoD imposes: I'm surprised you never noticed it until then. But yeah, corpse-stacking is a pretty good way to deal with reviving enemies when you don't have explosives handy.
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

ih8regin

  • Captain
  • *
  • Offline Offline
  • Posts: 293
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: Quick questions thread!
« Reply #287 on: February 27, 2012, 21:00 »

it was my first AoD try, that's why I didn't noticed that. Thanks.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Quick questions thread!
« Reply #288 on: February 28, 2012, 05:12 »

it was my first AoD try, that's why I didn't noticed that. Thanks.

Yeah, it has taken me by surprise as well. The challenge description (intentionally, probably) doesn't mention this little fact.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".

bardysya

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 35
  • Kill the darkness, and shadows will disappear
    • View Profile
Re: Quick questions thread!
« Reply #289 on: February 28, 2012, 09:16 »

Why on AoB 0.9.9.5. large healing globes don't give any berserk, and in challenge description is written that they work as berserk packs?
Logged
0.9.9.3 Cyberdemon Warrant Officer 12/6/6/0/0
0.9.9.5 Cacodemon 1st Leutenant Md-14, Sp-54, As-28, B-21, S-15, G-10, P-1, D-0

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: Quick questions thread!
« Reply #290 on: February 28, 2012, 09:19 »

Why on AoB 0.9.9.5. large healing globes don't give any berserk, and in challenge description is written that they work as berserk packs?
A bug, long known about and fixed for 0.996.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Uranium

  • Greater Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 196
  • Heavier Than A Death In The Family
    • View Profile
Re: Quick questions thread!
« Reply #291 on: February 28, 2012, 15:28 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?
Logged
Use power for power.

Game Hunter

  • Programmer
  • Elder Chaos Guard
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1044
  • Looks like game to me.
    • View Profile
    • Channel, the Roguelike
Re: Quick questions thread!
« Reply #292 on: February 28, 2012, 19:32 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?
Nothing other than trial and error for now, correct. I'll try to include a page on the modding section of the wiki that has all of the sprites and their corresponding sprite number.
Logged
I'm just a dude playing a dude disguised as another dude.

Latest LPs: Angband, Delver

tinyrodent

  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 188
    • View Profile
Re: Quick questions thread!
« Reply #293 on: February 28, 2012, 19:46 »

Not sure if this should go in the Modding forum, but it seemed too small to warrant a new thread.
Is there any way to find out what sprite number each item uses, or is it just trial and error to find the ideal number?

For this I would recommend something like:
Spoiler (click to show/hide)

Then in the .run function of your module:
Code: [Select]
core.log(dump(items))
It will dump out all of the properties of all of the items in log.txt. So you'll see stuff like:
Spoiler (click to show/hide)
which of course includes the "sprite" property.
Logged
Arch-Vile Major

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Re: Quick questions thread!
« Reply #294 on: February 28, 2012, 19:55 »

however, that is unwise. Internally the sprites are referenced by names and not numbers -- and once GH has a moment he'll post the name list to the wiki.

This will make it way easier to keep compatibility if the spritesheets change.
Logged
at your service,
Kornel Kisielewicz

Robsoie

  • Private FC
  • *
  • Offline Offline
  • Posts: 11
  • Lost Soul
    • View Profile
Re: Quick questions thread!
« Reply #295 on: February 29, 2012, 08:00 »

Question about 0.9.9.6 keybindings.lua

In previous version (up to 0.9.9.5) , i used to bind the (regular) shotgun and pistol to the PageUp and PageDown of my keyboard.
So in the keybindings.lua i had :
   PAGEDOWN     = function() command.quick_weapon('pistol') end,
   PAGEUP     = function() command.quick_weapon('shotgun') end,

And it worked very well.


In 0.9.9.6, all i obtain from this is "unknown command" , i have tried with :
   PAGEDOWN     = function() command.quick_weapon('pistol') end,
   PAGEUP     = function() command.quick_weapon('shotgun') end,

or
   ["PAGEDOWN"]    = function() command.quick_weapon('pistol') end,
   ["PAGEUP"]     = function() command.quick_weapon('shotgun') end,

All my other key binding are working, but i'm unable to make those 2 work in 0.9.9.6, is there a solution ?
« Last Edit: February 29, 2012, 08:01 by Robsoie »
Logged

tinyrodent

  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 188
    • View Profile
Re: Quick questions thread!
« Reply #296 on: February 29, 2012, 10:33 »

Internally the sprites are referenced by names and not numbers

This function will dump out all of the sprite constants:
Code: [Select]
local function dumpsprites()
local t = {}
for k,v in pairs(_G) do
if (string.sub(k,1,6) == "SPRITE") then
core.log(k .. " = " .. v)
end
end
end

And here they are:
Spoiler (click to show/hide)
Logged
Arch-Vile Major

Angles of death

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 198
  • HOLD. DEVILS. POT OF TEA!
    • View Profile
Re: Quick questions thread!
« Reply #297 on: February 29, 2012, 18:55 »

Is it just me, or has the AI improved?
Logged
...........A...A....M...A.....V
......V.............@......A..>
........V....V..C....B....B..A
Take a look to the sky just before you die it's the last time he will!!!

ih8regin

  • Captain
  • *
  • Offline Offline
  • Posts: 293
  • You dodge! The Cyberdemon dies.
    • View Profile
Re: Quick questions thread!
« Reply #298 on: February 29, 2012, 20:32 »

the pathfinding has been really improved, previously I had a very easy time in City of Skulls with a Vampyre, because souls lined up in a queue in an attempt to attack me from diagonals, now they don't stack like this but instead get around corners and monsters and can surround you in no time. For this reason I start having major trouble in Anomaly, I even expect that souls have got a speed/walkspeed boost in the line of 0.3s/tile, I was able to outrun them previously, but now I can't.
Logged
0.9.9.6: Cacodemon 2nd Lieutenant, wins 3|5|3|2|0, badges [22|17|7|1|0]
0.9.9.7: badges [21|17|17|10|1|wow,1], quest: UV each challenge (9/16)

Klear

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1319
  • Twisted passages carry the smell of dapperness...
    • View Profile
Re: Quick questions thread!
« Reply #299 on: March 01, 2012, 02:06 »

Yeah, the Lost Souls are scary right now. And even demons can no longer be easily escaped by running through a door and closing it. It also helps that the melee enemy bug (which I thought of as "Gay pinkies syndrome") is gone. The lost souls are now very quick in dispersing around the map.
Logged
Arch-Vile Mjr General [24/19/18/8/2] (0.9.9.7)

Quote from: thelaptop
Dude... we need to change your forum handle from "Klear" to "Klear Nukem".
Pages: 1 ... 18 19 [20] 21 22 ... 79