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Author Topic: Quick questions thread!  (Read 444357 times)

AlterAsc

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Re: Quick questions thread!
« Reply #315 on: March 05, 2012, 05:56 »

Laser rifle and Minigun - yes. bfg10k iirc no, as you can't mod it with 2 mods, only one.
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Rapturous

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Re: Quick questions thread!
« Reply #316 on: March 05, 2012, 09:15 »

I notice some people have a larger resolution for this game.  My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that.  Can't find it in the config file.  Anyone?  Thanks in advance.
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Uitë

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Re: Quick questions thread!
« Reply #317 on: March 05, 2012, 09:40 »

I'm assuming this is for the graphical version. You could edit FullscreenTileMult in config.lua. By default it autodetects your resolution and sets it accordingly, but manually setting it to 1 would force the smallest tile size in fullscreen.

EDIT: I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
« Last Edit: March 05, 2012, 09:44 by Uitë »
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ZicherCZ

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Re: Quick questions thread!
« Reply #318 on: March 05, 2012, 10:06 »

I have a question of my own: What is the rationale behind displaying percentages for health, armour and experience instead of the raw values?
Remember Doom? Health and armor were displayed this way there. DoomRL just keeps up with this trend.
And for experience - since XP gained for a particular kill is not shown anywhere, what would be the reason to show the raw number there, instead of the percentage?
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Uitë

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Re: Quick questions thread!
« Reply #319 on: March 05, 2012, 10:41 »

I guess my question is more "why is important game information hidden under an extra layer like that"

I get that Doom did it, but Roguelikes generally don't, so why the decision to follow the Doom convention, and not the Roguelike one?
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Game Hunter

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Re: Quick questions thread!
« Reply #320 on: March 05, 2012, 10:58 »

I guess my question is more "why is important game information hidden under an extra layer like that"
Experience is more easily recognized in a percentage form, and there's not enough room to place both current and needed numbers (experience curves rather quickly in DoomRL, so even 10^4 values aren't rare). Armor is already a point-for-point system, such that 1% durability is the same thing as unit of durability: we could remove the percent sign and it wouldn't make a difference.

Health, therefore, is the only serious candidate for change, but I can see why it could be useful to express it in such a manner. I wouldn't be surprised if the current state has to do with the amount of space available on the console. If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.

I notice some people have a larger resolution for this game.  My computer can certainly handle a bigger res (zoomed out to see entire floor in full screen), but I'm not sure how to go about doing that.  Can't find it in the config file.  Anyone?  Thanks in advance.
There should be some parameters in config.lua near the top with words like "Windowed" and "Fullscreen": these are probably what you're looking for. I forget the exact names, but there's probably something that sounds like "WindowedScreenWidth" and "WindowedScreenHeight", which would be used to set the resolution of the windowed game (similar for Fullscreen).
« Last Edit: March 05, 2012, 11:01 by Game Hunter »
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Re: Quick questions thread!
« Reply #321 on: March 05, 2012, 11:08 »

If nothing else, we should probably include the player's 100% health "number" somewhere so that players can have a reference value.

The "@" screen, most likely. I wouldn't mind more precise stats there.
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Rapturous

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Re: Quick questions thread!
« Reply #322 on: March 05, 2012, 11:35 »

Res set and fixed up.  Thanks to both!
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Napsterbater

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Re: Quick questions thread!
« Reply #323 on: March 05, 2012, 15:38 »

I took a wild guess and managed to get it, it's "BQUOTE". I like to map Escape to backquote, it's much easier to reach.
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skarczew

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Re: Quick questions thread!
« Reply #324 on: March 08, 2012, 04:55 »

Is it just me, or has the AI improved?
Compared with the last version I played (year ago I guess) it has.

Lost Souls and Revenants are especially worth noticing.
Both of those got bullet resistances, which makes them really deadly at the start of the game.
Pain Elemental changed from pushover into a real problem in AoMr and AoP now.

And Revenants are just a pain in the arse.
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Klear

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Re: Quick questions thread!
« Reply #325 on: March 08, 2012, 05:36 »

At least Viles got nerfed, I think, and are now quite capable of missing you by several tiles if you keep moving. Not that I ever remember it and use it against them...
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ih8regin

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Re: Quick questions thread!
« Reply #326 on: March 12, 2012, 03:44 »

How to look the list of known assemblies mid-game? (So far I was using Wiki in a browser window, but seeing there is a way to do it in-game I'd prefer that.)
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Uitë

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Re: Quick questions thread!
« Reply #327 on: March 12, 2012, 04:08 »

It's under the 'A' key. That's the capital letter, so you'll probably need to hold shift as well.
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ih8regin

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Re: Quick questions thread!
« Reply #328 on: March 12, 2012, 04:48 »

oh thanks :)
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Re: Quick questions thread!
« Reply #329 on: March 12, 2012, 05:26 »

Forgive me If this question was already answered for several times, but I couldn't find anything about it even on wiki.
Does drop-rate somehow connected to difficulty? Playing only on "Hey, Not Too Rough", descended to Hell 6, visited almost all unique levels, but nothing of real value was found. Yes, I have some unique levels guaranteed special items like Missile Launcher, BFG9k, Longinus Spear, but almost none of randomly dropped specials. No special mods, four special armors(only one unique and three low-tier exotics), about two special guns(combat pistol, acid gun). Maybe I should switch to harder difficulty for better drop?
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