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Author Topic: Quick questions thread!  (Read 450240 times)

Mahreen

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Re: Quick questions thread!
« Reply #330 on: March 12, 2012, 06:53 »

I'm just being curious: Are all the sprites of normal monster a size of 32x32, and the bigger ones of 128x128?
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Game Hunter

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Re: Quick questions thread!
« Reply #331 on: March 12, 2012, 07:34 »

Does drop-rate somehow connected to difficulty?
Everything you need to know about item generation can be found on this wiki page. That there is no distinction of difficulty on that page only means that there's no connection to it and generation rates. The only positive boon for playing on a higher difficulty (aside from getting higher-tiered badges/medals) is that you'll level up faster as a result of more enemies.

I'm just being curious: Are all the sprites of normal monster a size of 32x32, and the bigger ones of 128x128?
I believe the big sprites, such as the Cyberdemon and Spider Mastermind, are actually just 64x64 (so that they could potentially take up as many as four tiles). 128x128 would be really huge.
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gunofdis

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Re: Quick questions thread!
« Reply #332 on: March 12, 2012, 10:26 »

e: I can't read
« Last Edit: March 12, 2012, 10:31 by gunofdis »
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Zyz

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Re: Quick questions thread!
« Reply #333 on: March 13, 2012, 23:26 »

How do you turn off sound?

Never mind, I figured it out. You can turn it off in the config.lua.
« Last Edit: March 13, 2012, 23:30 by Zyz »
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AlterAsc

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Re: Quick questions thread!
« Reply #334 on: March 14, 2012, 01:06 »

There are two buttons: one to turn off the sound, another one to turn of the music.You can check bindings for them in keybindings.lua
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Klear

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Re: Quick questions thread!
« Reply #335 on: March 14, 2012, 01:23 »

Also, default keys are ( and )
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Chronos

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Re: Quick questions thread!
« Reply #336 on: March 14, 2012, 08:34 »

I recently played a ITYTD in wich I cleared all 7 special levels, then I died to a Vile on level 23. Then I won the Conqueror Badge. Is it intended to get the medal without winning the game?
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Re: Quick questions thread!
« Reply #337 on: March 14, 2012, 08:37 »

I recently played a ITYTD in wich I cleared all 7 special levels, then I died to a Vile on level 23. Then I won the Conqueror Badge. Is it intended to get the medal without winning the game?

Definitely. I'm a little surprised that you can get it on ITYTD, but this is one of the medals/badges that don't require finishing the game.
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Creepy

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Re: Quick questions thread!
« Reply #338 on: March 14, 2012, 11:46 »

With Shottyman, a combat shotgun, and a box of shells, it looked like move-reloads still were pulling shells out of my inventory instead of my inventory instead of the box in my prepared slot. Is that supposed to happen?
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Uitë

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Re: Quick questions thread!
« Reply #339 on: March 14, 2012, 11:58 »

That's how it's supposed to work. If you think about it, this way is actually preferable, because reload times don't really apply to moving reloads, and shell boxes can't be replenished the way stacks of ammo in your inventory can.
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Klear

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Re: Quick questions thread!
« Reply #340 on: March 14, 2012, 12:23 »

Though I hope it was already fixed so that if you only have shell boxes, it will allow you to reload on the move.
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ih8regin

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Re: Quick questions thread!
« Reply #341 on: March 14, 2012, 23:57 »

it's fixed, but you have to prepare the shell box for it to work.
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Ashannar

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Re: Quick questions thread!
« Reply #342 on: March 16, 2012, 00:10 »

Help me understand accuracy.

I'm running an ammochain build on Ao100 at the moment. I found a sniper weapon pack and thought it would solve all my accuracy problems, but I might be wrong. If I'm understanding this correctly, all it does is negate the accuracy penalty for range.

What this means is that an agility mod is actually superior to a sniper weapon pack at close range (+1 vs. +0), equal at medium range, and inferior at long range. Am I correct? What are good mods to put on a plasma rifle for my build (please, nothing higher than basic assemblies; haven't found them yet). I have a sniper weapon pack; maybe an agi to round things out? How much accuracy is enough?
« Last Edit: March 16, 2012, 00:11 by Ashannar »
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ih8regin

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Re: Quick questions thread!
« Reply #343 on: March 16, 2012, 00:26 »

yes, sniper mod pack was nerfed in 0996, now first appliance of it negates range penalty, second appliance negates out-of-sight penalty (the one that states if you don't see an opponent, every missile is checked for an additional 50% chance to miss). You still need base accuracy to have a chance to land a missile.

Ammochain and plasma rifle? Apart from the hyperblaster (advanced assembly), I guess sniper mod with an A mod and rest T&B should do. No sniper mod - any mod can do IMHO, but consider taking T mods over P mods, as you will probably want to dodge once in a while. And check thresholds for your Fin level and rounding.
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shark20061

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Re: Quick questions thread!
« Reply #344 on: March 16, 2012, 00:37 »

Help me understand accuracy.

I'm running an ammochain build on Ao100 at the moment. I found a sniper weapon pack and thought it would solve all my accuracy problems, but I might be wrong. If I'm understanding this correctly, all it does is negate the accuracy penalty for range.

What this means is that an agility mod is actually superior to a sniper weapon pack at close range (+1 vs. +0), equal at medium range, and inferior at long range. Am I correct? What are good mods to put on a plasma rifle for my build (please, nothing higher than basic assemblies; haven't found them yet). I have a sniper weapon pack; maybe an agi to round things out? How much accuracy is enough?

Accuracy is a 3d6 roll.  The plus bonuses are increases to the maximum roll needed to hit (rolling lower is better) and 10 is the base line (50% chance)  Without counting any penalties, including from range, anything more than +6 won't do any good, since rolls of 17 and 18 always miss.

At line of sight range, anything more than +8 doesn't help you, and line of sight and running means anything more than +10 won't do much good unless you are firing at something outside your line of sight, which has a separate 50% failure chance if the shot would otherwise hit.

The first sniper pack removes the distance penalty, so anything more than +6 (+8 if running) wouldn't do any good.  The plasma rifle has +2 Accuracy, so at close range, it's 74% chance (12 or lower on 3d6), medium range 62% (11), and 50% at line of sight (10).  Adding an agility mod makes these 84%/74%/62%.  Adding the sniper pack will make it 74% across the board, and 37% for anything outside of your line of sight (which without it would eventually bottom out at 1%)

The only basic assembly you can make on the plasma rifle is high power weapon, which is damage bonus / reduced weapon clip size, and thus you wouldn't be able to add the A or S mod to it.
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