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Author Topic: Quick questions thread!  (Read 444480 times)

Zecks

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Re: Quick questions thread!
« Reply #360 on: March 21, 2012, 13:47 »

Getting a master trait blocks all the other ones despite meeting the requirements.
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ih8regin

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Re: Quick questions thread!
« Reply #361 on: March 22, 2012, 00:46 »

how to save up on ammo in Ao100? While playing I have already encountered a situation when I was out of everything I have weapons for (no shells, rockets AND cells), thankfully there was an archvile with a lot of chaingunners beside him, so I used that to clear the level, and kept the chaingun to get ahold of the next one. And I don't want it to happen further. No nuclear weapons so far, no nano packs so far (a modded plasma rifle at the ready), one Butcher's Cleaver but without any TaN/Bad/Bru it's largely useless.
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Uitë

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Re: Quick questions thread!
« Reply #362 on: March 22, 2012, 02:35 »

You don't have to kill everything, so choosing your battles wisely can save you a lot of ammo. Also, it helps to have a low ammo requirement build, such as MAC, MSs or any melee. Melee is a good backup in any case, especially for Ao100.
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ih8regin

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Re: Quick questions thread!
« Reply #363 on: March 22, 2012, 02:47 »

I took MCe for the extended survivability of that build, since I'm pretty noobish in DoomRL, so my task here is to just survive. I was hoping for nuclear plasma, so far there was none... owwww. About melee - having no TaN/Bad and no Bru/Ber as they're blocked severely impairs my meleeing ability, so I ditched the Cleaver for another stack of ammo.
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Numbernaut

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Re: Quick questions thread!
« Reply #364 on: March 22, 2012, 07:07 »

I have a slight question.

Seeing how if you know how to, you can equip Dragonslayer.  Can one find out how to equip Berserker Armor, or is it just indefinitely impossible?
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Klear

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Re: Quick questions thread!
« Reply #365 on: March 22, 2012, 07:10 »

It's possible and related, from what I heard. I have only seen Berserker Amror only once (Ao100 I believe) and never the Dragonslayer, and therefore I have no idea about the whole thing.
It's said to be obvious once you figure it out.
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Numbernaut

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Re: Quick questions thread!
« Reply #366 on: March 22, 2012, 07:30 »

Dang. This really isn't something anyone can notice usually on the first try.

Is the Shambler's ranged attack supposed to go through walls?  I find that monster to be the easiest boss fight for me usually...
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skarczew

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Re: Quick questions thread!
« Reply #367 on: March 22, 2012, 11:08 »

Quite logical.You(DoomRLGuy) were stupid when you made an assembly without WK2 so you ruined any possibility to mod it again.
If someone is a technician then he is everything but stupid ;| .
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skarczew

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Re: Quick questions thread!
« Reply #368 on: March 22, 2012, 11:13 »

Is the Shambler's ranged attack supposed to go through walls?  I find that monster to be the easiest boss fight for me usually...
Probably bug, probably some other things work the same bugged way (Cyberdemon and his rockets).
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gunofdis

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Re: Quick questions thread!
« Reply #369 on: March 22, 2012, 14:05 »

How does Bullet Dance interact with the GCB and storm bolter?  Testing shows that with TH2 and MBD they fire 2 more shots than normal (as in 8 for full auto gcb, 4 for sb), but I don't know about the time taken.
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shark20061

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Re: Quick questions thread!
« Reply #370 on: March 22, 2012, 14:46 »

The time would be:

(GCB Fire Time + Storm Bolter Fire Time) / 2 * Dualgunner Mod of 1.2 * Finesse Mod * Son of a Gun Mod * Bullet Dance Mod

or

( 1.00 + 0.80 ) / 2 * 1.2 * Fin Mod * SoG Mod * (0.5 * 2),

which at the base levels needed (SoG 2 and Fin 2) would be 0.45 sec/dualshot.  The shot time can be reduced further with extra levels of Fin or SoG, but no lower than 0.1 sec / dualshot.
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gunofdis

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Re: Quick questions thread!
« Reply #371 on: March 22, 2012, 15:45 »

So you're saying they get the bullet dance time mod, but no extra shots?  What a ripoff.
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shark20061

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Re: Quick questions thread!
« Reply #372 on: March 22, 2012, 16:35 »

Three things:

1) Bullet Dance is bugged in reference to the time mod, you actually fire 50% faster with only one level of TH, and normal speed with TH 2.  Although both TH and MBD bonuses do not stack, no.

2) This means you can fire more shots with the GCB on single fire, as TH alone doesn't effect it on single fire mode.

3) Storm bolter pistol shouldn't be affected by TH, but it is, and this is also a bug.

But no, TH bonuses + MBD don't mean double extra shots for rapid fire pistols.

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gunofdis

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Re: Quick questions thread!
« Reply #373 on: March 22, 2012, 16:44 »

Interesting.  I might almost like MBD with that time bug :stare:
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ih8regin

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Re: Quick questions thread!
« Reply #374 on: March 22, 2012, 22:00 »

Will a scout with hyperblaster/Fin3 fire at 0.2s? The calculations say 0.25025 s per shot, which side it's rounded to? If lower (first down to 0.250, as we're speaking about energy) then to nearest even 0.2, then it'll be useless to put a tech mod over it to pump firespeed to 0.21, so I could slap a firestorm on it instead, to have a kickass rapidfire chew-em-cells-but-kill-em-all weapon. 0.2 chainfire is what I call PWNAGE - while you're not being fired at.

(Got killed on my UV Ao100 at hell frozen over, phased 1 tile from the stairs BUT with a mancubus at my right and a bunch of barrels on my left. BOOM, you die. But this time I already have a firestorm pack at the ready.)
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