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Author Topic: Quick questions thread!  (Read 444442 times)

shark20061

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Re: Quick questions thread!
« Reply #375 on: March 22, 2012, 22:05 »

Any speed more precise than to the nearest tenth is handled by the energy system, because game turns are only in 0.1 increments.  So, a 0.25s weapon will alternate between taking 2 turns and taking 3 turns (0.2 and 0.3 seconds) each shot.
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ih8regin

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Re: Quick questions thread!
« Reply #376 on: March 22, 2012, 22:10 »

hmm, so making a T-modded hyperblaster will result in 5 shots in 0.21s (if not chainfiring) and with F mod it'll have 7 shots in 0.25s (TH2 of course). Well, this makes it easier to decide. Thanks.
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skarczew

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Re: Quick questions thread!
« Reply #377 on: March 23, 2012, 03:58 »

The shot time can be reduced further with extra levels of Fin or SoG, but no lower than 0.1 sec / dualshot.
Hmm, for some reason in one of my last AoMr runs I had 0.09 fire speed displayed :| .
« Last Edit: March 23, 2012, 03:59 by skarczew »
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ih8regin

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Re: Quick questions thread!
« Reply #378 on: March 23, 2012, 06:09 »

Hmm, for some reason in one of my last AoMr runs I had 0.09 fire speed displayed :| .
Perhaps you were playing as a Scout with SoG4 and Fin3 and T-modded pistol? Or with SoG5? If yes, then it looks like the max(0.1s,actual value) check (for display at least) is done prior to applying speed factor, since Scouts have 110% speed.
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skarczew

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Re: Quick questions thread!
« Reply #379 on: March 23, 2012, 06:22 »

Yep, I had SoG 5 while playing Scout.
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gunofdis

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Re: Quick questions thread!
« Reply #380 on: March 24, 2012, 22:19 »

Does an F3 tristar blaster really fire 9 shots?  Are they just invisible due to overlapping the normal ones?
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shark20061

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Re: Quick questions thread!
« Reply #381 on: March 25, 2012, 12:33 »

Does an F3 tristar blaster really fire 9 shots?  Are they just invisible due to overlapping the normal ones?

From what I can tell, F modding a tristar blaster has no effect, other than making it cost more to fire.
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Numbernaut

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Re: Quick questions thread!
« Reply #382 on: March 25, 2012, 14:53 »

How does using an envirosuit pack help with the cyberdemon's rockets? How much of the damage is cut down? Does it still damage you if you get directly hit?
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AlterAsc

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Re: Quick questions thread!
« Reply #383 on: March 25, 2012, 15:12 »

It gives you +25%(or was it 20%?) to fire and acid resistances.So i guess it cuts 1/4 of initial damage.
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spacedust

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Re: Quick questions thread!
« Reply #384 on: March 25, 2012, 23:51 »

Quick question: Does the AoLT bonus apply to all speeds, or just to move speed, ie do I reload and shoot 20% faster because of it too? Because if it does, AoLT just became my favourite challenge!
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ih8regin

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Re: Quick questions thread!
« Reply #385 on: March 26, 2012, 00:07 »

Yes, but I'm not sure how does it stack with Scout's intrinsic speed boost. It's either 130% base or 120%*110% base (that is 132% effective speed).
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Ashannar

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Re: Quick questions thread!
« Reply #386 on: March 26, 2012, 01:26 »

Has monster AI changed in a significant way since 0.9.9.3?

In watching Game Hunter's tutorials, it seems that monsters want to gather in the center of the maps, but I am not noticing this behavior at all in 0.9.9.6.
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Uitë

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Re: Quick questions thread!
« Reply #387 on: March 26, 2012, 04:46 »

Yeah, the AI received significant upgrades. Not only do they not gravitate to the center, most of them have gotten smarter as well.
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spacedust

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Re: Quick questions thread!
« Reply #388 on: March 26, 2012, 05:51 »

Yes, but I'm not sure how does it stack with Scout's intrinsic speed boost. It's either 130% base or 120%*110% base (that is 132% effective speed).

So to confirm, if I play a Scout on AoLT, my reload, move, and fire speeds are all decreased by around 30%? Whooo!!
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Game Hunter

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Re: Quick questions thread!
« Reply #389 on: March 26, 2012, 07:57 »

In watching Game Hunter's tutorials, it seems that monsters want to gather in the center of the maps, but I am not noticing this behavior at all in 0.9.9.6.
Believe it or not, this had already changed a lot for enemies by 0994. I'm planning to redo the tutorial stuff (in such a way as to be even more helpful) for 0997, since we're going to see a bunch of extra content there, but I suppose I could make some new ones soon anyway. I don't think we'll be revamping the everybody's AI anytime soon.
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