Chaosforge Forum

  • March 28, 2024, 15:57
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 ... 58 59 [60] 61 62 ... 79

Author Topic: Quick questions thread!  (Read 444576 times)

LuckyDee

  • Sound Wizard
  • Grand Inquisitor
  • General
  • *
  • *
  • Offline Offline
  • Posts: 1516
  • High Caliber Consecrator
    • View Profile
    • LuckyDeeIndustries
Re: Quick questions thread!
« Reply #885 on: October 16, 2013, 04:52 »

For traits, I had ... Ber, ... Iro 2

Be advised that, since Berserker depends on taking damage proportionate to your max health, taking Ironman reduces your chances of going Berserk. I haven't bothered trying a melee build on A100, but contrary to most any other build, I'd skip Ironman in this case.
« Last Edit: October 16, 2013, 05:09 by LuckyDee »
Logged
[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: Quick questions thread!
« Reply #886 on: October 16, 2013, 05:04 »

Good point, LD.

In practice, this means that Berserker always grants berserk effect on an Archvile attack for a char with Iro<=1 (note that Marines have an inherent Iro=1 for this purpose!). This example is happening frequently enough to make Iro 2+ rather counterproductive for melee builds.

Also note that damage taken for purpose of triggering the berserk effect is calculated _before_ applying armor and resistances. Said Vile's attack will only inflict 5 damage to someone wearing a fireproof red armour (55% fire resist and 4 protection), but still will trigger berserk.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Quick questions thread!
« Reply #887 on: October 16, 2013, 05:22 »

Good point, LD.

In practice, this means that Berserker always grants berserk effect on an Archvile attack for a char with Iro<=1 (note that Marines have an inherent Iro=1 for this purpose!). This example is happening frequently enough to make Iro 2+ rather counterproductive for melee builds.

Also note that damage taken for purpose of triggering the berserk effect is calculated _before_ applying armor and resistances. Said Vile's attack will only inflict 5 damage to someone wearing a fireproof red armour (55% fire resist and 4 protection), but still will trigger berserk.

Also to note is that a scout/tech without Iro will always go berserk when poked by the Cyberdemon or Angel of Death in melee - run up into their face and smack them around a bit to enjoy the carnage.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Eyro

  • Sergeant
  • *
  • Offline Offline
  • Posts: 92
  • Self replenishing superheated material thrower. <3
    • View Profile
Re: Quick questions thread!
« Reply #888 on: October 16, 2013, 06:00 »

Yup, I saw that you posted Blademaster - my response was to Eyro's comment about needing to buff melee, in which I pointed to MMB.


Err. I never said "buff melee".

I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.

And I see more Shotgun/Chainfire random specials than pistol or melee.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Quick questions thread!
« Reply #889 on: October 16, 2013, 06:11 »


Err. I never said "buff melee".

I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.

And I see more Shotgun/Chainfire random specials than pistol or melee.

But that would be in effect buffing melee.

:D
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Out0fAmmo

  • Private
  • *
  • Offline Offline
  • Posts: 4
  • Lost Soul
    • View Profile
Re: Quick questions thread!
« Reply #890 on: October 16, 2013, 12:36 »

Be advised that, since Berserker depends on taking damage proportionate to your max health, taking Ironman reduces your chances of going Berserk. I haven't bothered trying a melee build on A100, but contrary to most any other build, I'd skip Ironman in this case.

I actually didn't know that, but I guess that makes sense. Iro 1 and 2 were the last two traits I took at lvl 19+20, since nearly everything else had been taken by that point. (I think Rel and EE were the only other ones open) and I was trying to compensate for having TaN blocked.

I guess the reason I was determined to make MBm work was because I had already won HNTR games as Vamp and MMB, so I wanted to do a run with the Scout's melee trait to get a feel for it.
Logged

Eyro

  • Sergeant
  • *
  • Offline Offline
  • Posts: 92
  • Self replenishing superheated material thrower. <3
    • View Profile
Re: Quick questions thread!
« Reply #891 on: October 16, 2013, 17:18 »

But that would be in effect buffing melee.

:D

._. Like, only if you're an uncreative developer that thinks new = more powerful.

What are unique mechanics.
Logged

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Quick questions thread!
« Reply #892 on: October 16, 2013, 19:23 »

Note that the note on the Ber/Iro interaction is a bug in 0.9.9.7 and is fixed in 0.9.9.8.

Unless I misremembered.
Logged
I computed, therefore I was.

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Quick questions thread!
« Reply #893 on: October 16, 2013, 22:57 »

._. Like, only if you're an uncreative developer that thinks new = more powerful.

What are unique mechanics.

Well, let's look at it this way: If the new bases/assemblies are weaker then what you could get with a combat knife, there's not much point in the development time put into it, since you can pretty much always get a combat knife. If they're stronger then what you could get with a combat knife then it's a buff - and also a bit of a waste of development time, as you get the chainsaw on dlevel 5.

And if it's stronger then what you can get with the chainsaw...
* Aki looks at the ripper

Yeah, let's not go there @_@

If you're talking about Ao100, perhaps what could be done is increase the weight of the chainsaw - as it stands the min dlevel is 12 and the weight is 3, meaning that it's got about the same chance as spawning as the inquisitor's set and even less likely to spawn then a nano pack.

If that's not good enough? It's a challenge mode. >:(

Note that the note on the Ber/Iro interaction is a bug in 0.9.9.7 and is fixed in 0.9.9.8.

Unless I misremembered.

I am okay with this.

Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile
Re: Quick questions thread!
« Reply #894 on: October 16, 2013, 23:30 »

I said we need more melee bases. The only normal melee base is the knife. For pistols, only one is the pistol. Shotgun has 3 different bases, and chainfire has 2.

Technically unarmed is a melee base too, since Sunrise Iron Fist.
But personally I wouldn't mind having a better non-unique/exotic melee weapon that's a step up from the combat knife. Maybe like a...sword or something.

* White Rider tries to imagine a Doomguy with a sword and gothic armor
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: Quick questions thread!
« Reply #895 on: October 17, 2013, 03:06 »

* White Rider tries to imagine a Doomguy with a sword and gothic armor
Shinji_Ikari_9th? Some inspiration for another 3D render right here! :)
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile
Re: Quick questions thread!
« Reply #896 on: October 21, 2013, 17:02 »

Is the splash damage from the AFJ affected by SoG? Actually, how does SoG affect AFJ? Say if I have 3 levels of SoG, MSs and using the AFJ, does it deal 18 fire damage or 15 fire damage and 3 bullet damage?
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Juice

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 68
    • View Profile
Re: Quick questions thread!
« Reply #897 on: October 22, 2013, 01:00 »

I'd guess 18 fire dmg, but I no proof here.
Logged
[25|22|20|15|5|0]
Cyberdemon General

Yholl

  • Private FC
  • *
  • Offline Offline
  • Posts: 19
  • Ammochaining lunatic
    • View Profile
Re: Quick questions thread!
« Reply #898 on: October 23, 2013, 04:13 »

What exactly is the tower shield meant to be? Did Doomguy strip off his red armor and fashion it into a colossal medieval styled tower shield to take on his foes? I'm implementing armors into DoomRL Arsenal, and that one is... perplexing, to say the least.

EDIT: Oh, can someone also give me pictures, or at least tell me the colors of all of the exotic armors in the game? I asked Kornel if he could help me out with that ages ago, but I assume he got sucked into the depths of Jupiter Hell around then. The wiki only lists the ASCII appearance of the armors, which I know for a fact does not match the graphical versions.
« Last Edit: October 23, 2013, 04:36 by Yholl »
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Quick questions thread!
« Reply #899 on: October 23, 2013, 04:45 »

Tower Shield is an assembly, so graphically it'd just look like a red armor. Haven't found the Onyx pack to check though, but from when I dropped a few assemblies, they don't look any different in graphics mode.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]
Pages: 1 ... 58 59 [60] 61 62 ... 79