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Author Topic: Quick questions thread!  (Read 444326 times)

Bloax

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Re: Quick questions thread!
« Reply #930 on: December 10, 2013, 15:41 »

Should I nano-mod my doubleshotty for infinite shells - or a plasma shotgun so that I can attempt The Wall/Containment Area?
The former would be great because I'm playing AoSh+Lt, so shells are gonna get really scarce soon.
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Sylph

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Re: Quick questions thread!
« Reply #931 on: December 10, 2013, 16:37 »

I find nano (and even nano shrapnel) pretty underwhelming on a shotgun. I'd use the nano modpack on armour or a boots assembly instead, to be honest.
Elephant guns or focused doubles are better modding ideas for shotgun users, imo.
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Bloax

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Re: Quick questions thread!
« Reply #932 on: December 10, 2013, 18:32 »

Well I don't have the space to carry it around, and I'm doing an Army of the Dead shottytrain, so no fancy assemblies for me.

Guess it's the plasma shotgun for me then.
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Bloax

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Re: Quick questions thread!
« Reply #933 on: December 11, 2013, 00:17 »

Yeah okay, this thing is pretty awesome - it's like my tactical shotgun, except a bit weaker but with twice the ammo capacity.
oh and it doesn't eat my ammo supply and has the same damage falloff - while having the spread of a normal shotgun. Wunderbar.

God damn! This thing absolutely DESTROYED The Containment Area! "Oh no, archviles! Oh no, corpse destruction! Oh no, they're all dead!"
« Last Edit: December 11, 2013, 01:37 by Bloax »
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Sylph

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Re: Quick questions thread!
« Reply #934 on: December 11, 2013, 12:40 »

Yeah okay, this thing is pretty awesome - it's like my tactical shotgun, except a bit weaker but with twice the ammo capacity.
oh and it doesn't eat my ammo supply and has the same damage falloff - while having the spread of a normal shotgun. Wunderbar.

God damn! This thing absolutely DESTROYED The Containment Area! "Oh no, archviles! Oh no, corpse destruction! Oh no, they're all dead!"
I don't dispute that it's an awesome weapon. My issue is the fact that the nano pack doesn't make it much more awesome - it still does pretty much everything you described there, and cells are plentiful in the second half of the game.
In contrast, a suit of power armour gives you [5] protection, halves the damage from fire *before* that 5 protection (so that 20 damage from an archvile turns into 5 damage), provides 25% melee protection, and regenerates it's durability so that you need never go without ridiculously good armour.

For my money, nano packs should be used by whizkids on nanomachic non-shotgun weaponry (rocket launchers and plasmaguns, mainly), antigrav boots, or powered armour. Nanofibre skin armour can also be ridiculous on certain exotics (especially energy-shielded vest).
For non-whizkids, it's power armour almost every time, and when it's not (ie I already have more armour than I'll ever need), it's usually a BFG or a rocket launcher, not a shotgun.
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Bloax

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Re: Quick questions thread!
« Reply #935 on: December 12, 2013, 01:50 »

You're forgetting that I'm dragging around the arena master's staff, along with two stacks of shells, a large medkit and my trusty doubleshotty that I should've dropped long ago, and that I'm playing Angel of Light Travel along with Angel of Shotgunnery - which means shotguns and only shotguns combined with no space for fun.

Otherwise I would've definitely saved it for a powered red armor, that shit is crazy good. (And I wouldn't have the ammo problems AoLt can stumble into.)
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Sylph

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Re: Quick questions thread!
« Reply #936 on: December 12, 2013, 09:23 »

Hmm... I'd question why you're carrying the arena master's staff in an AoLT game, and also why your doubleshotty isn't in your prepared slot...

In AoLT I usually reserve 1-2 inventory spaces for medikits, 2-3 for ammo, and 1 for spare armour, sometimes squeezing a thermonuclear bomb in there to save the stacks of ammo (especially shotgun ammo) used against the mastermind. It might be that you're trying to go for YAAM or conquerer, which I'd question the need for. :)
« Last Edit: December 12, 2013, 15:41 by Sylph »
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Bloax

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Re: Quick questions thread!
« Reply #937 on: December 12, 2013, 12:33 »

Maybe it's not the best of ideas to use up 1/5 of your inventory slots carrying a borderline useless item across two episodes for a bunch of loot, yeah.
As for the doubleshotty, it was there until I got myself a shiny pink shotgun of asskicking with an N mod slapped onto it.
except then i never dropped the doubleshotty which was the stupid part
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LuckyDee

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Re: Quick questions thread!
« Reply #938 on: December 14, 2013, 01:09 »

At what point is the config.lua loaded - when running doomrl.exe or when starting a new game? Or rather, if I play a couple of levels, save and quit, edit the config, restart and load the game, will the changes be made to the game as well?
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Thomas

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Re: Quick questions thread!
« Reply #939 on: December 14, 2013, 09:31 »

config.lua is reloaded every time you open DoomRL, it doesn't remember what the file was like when you started any given game of DoomRL.
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LuckyDee

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Re: Quick questions thread!
« Reply #940 on: December 14, 2013, 10:04 »

Strange, I changed my Intuition color to WHITE halfway through the last game, and nothing changed. Any suggestions as to whot givs?
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Sylph

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Re: Quick questions thread!
« Reply #941 on: December 14, 2013, 10:06 »

Strange, I changed my Intuition color to WHITE halfway through the last game, and nothing changed. Any suggestions as to whot givs?
Have you restarted doomrl since that game?
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LuckyDee

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Re: Quick questions thread!
« Reply #942 on: December 14, 2013, 11:47 »

At least twice
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LuckyDee

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Re: Quick questions thread!
« Reply #943 on: December 15, 2013, 07:47 »

OK, can anyone confirm that

1) WHITE is a valid color and
2) They've successfully been able to change their INT color setting before?
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Thomas

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Re: Quick questions thread!
« Reply #944 on: December 16, 2013, 04:39 »

Changing your intuition colour only works in console mode as of right now, you get purple-ish crosses in tiles mode regardless of that setting.
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