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Author Topic: Quick questions thread!  (Read 122934 times)

arseface

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Re: Quick questions thread!
« Reply #1050 on: August 10, 2017, 11:16 »

I can't seem to get the github version working, and I need godmode for reasons. Been trying for the last hour or so to compile but I really have no idea what I'm doing.

Is there an easy way to compile this for windows, or a pre-compiled release download that includes godmode?
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Tavana

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Re: Quick questions thread!
« Reply #1051 on: August 11, 2017, 16:59 »

What an excellent question, arseface. I'm not aware of any compiled versions of d**mrl that have Godmode left on, I seem to recall it was dependent on being run from within the compiler's software.

What will help the most to get you properly compiling is to know what software you're trying to use. My main mistakes the first time I tried to compile were that I didn't have the necessary dependencies to make it work - mostly .dll files which aren't too hard to find.
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arseface

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Re: Quick questions thread!
« Reply #1052 on: August 11, 2017, 17:43 »

I basically just merged the valkyrie and doomrl master github folders and ran build on makewad in a vanilla lazarus.

In seeing that I'm probably missing some libraries, I realized that I hadn't put the \libs\ folder from FPC Valkyrie into the src folder for the project. Now makewad compiles, but I can't run it because I'm missing lua5.1.dll, which google is giving me a bunch of shady sites for.
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Tavana

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Re: Quick questions thread!
« Reply #1053 on: August 13, 2017, 16:42 »

Glad to hear you've gotten closer! I would check the compiled release of d**mrl. I think the DLL you're looking for is there.
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arseface

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Re: Quick questions thread!
« Reply #1054 on: August 13, 2017, 17:19 »

I copied it over and I'm still getting

Code: [Select]
An unhandled exception occurred at $0000000100046C3D :
ELibraryError : Can't load library "lua5.1.dll"
  $0000000100046C3D line 65 of vlibrary.pas
  $000000010003791C line 391 of vlualibrary.pas
  $0000000100038731 line 651 of vlualibrary.pas
  $000000010002F308 line 110 of vpkg.pas
  $000000010002FD51 line 206 of vpkg.pas
  $000000010002FE6A line 216 of vpkg.pas
  $000000010000197A line 23 of makewad.pas
  $0000000100001C06
  $0000000100012833
  $0000000100013331
  $00007FF82A772774
  $00007FF82BAF0D51

I copied over every .dll from the compiled release just in case, and it's still a no go.

I tried running the DoomRL.exe compiling gave me with the .wads from the compiled release, and it's giving me an Access Violation error.
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yaflhdztioxo

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Re: Quick questions thread!
« Reply #1055 on: August 14, 2017, 15:58 »

Looks like you're using the 64 bit Lazarus and thus compiling a 64 bit program.  You'll need to use the 32 bit version.

Rather than try being clever about it, I'd recommend nuking your 64 bit setup from orbit and starting over again from scratch with only 32 bit lazarus installed.
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arseface

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Re: Quick questions thread!
« Reply #1056 on: August 14, 2017, 18:14 »

Looks like you're using the 64 bit Lazarus and thus compiling a 64 bit program.  You'll need to use the 32 bit version.

Rather than try being clever about it, I'd recommend nuking your 64 bit setup from orbit and starting over again from scratch with only 32 bit lazarus installed.
It worked!!! Thanks so much.

Time to record some maps.
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Dr. Granola

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Re: Quick questions thread!
« Reply #1057 on: September 16, 2017, 18:17 »

ArchAngel of Humanity is marked as TWODEV difficulty.
What, or who, is TWODEV?
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Sereg

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Re: Quick questions thread!
« Reply #1058 on: September 16, 2017, 18:24 »

2DeviationsOut was a player that used to post some pretty insane mortems, including Angelic Badges that have never been duplicated.  There has since been significant doubt cast on the legitimacy of those achievements, but the game hasn't been updated since then.

If there were to be a new version, I would recommend replacing that difficulty level with one honoring Tormuse or papilio, both of whom have submitted video evidence of achievements almost as difficult as the ones 2dev claimed.

VANDAM would be another candidate of even higher caliber then 2dev, if the offhand claims he made are true(and personally I have more faith in his legitimacy then in that of 2dev),  but unfortunately he never posted mortems or videos.

As far as that goes, we may have some up and coming players that will eventually rival the old legends... Icy is on a journey to surpass VANDAM and his performance so far is promising, and khiijol appears to be attempting some pretty crazy stuff with impressive if not entirely successful results... although if memory serves he posted some solid mortems awhile back.  On my phone right now so I'll look into that later.
« Last Edit: September 16, 2017, 18:50 by Sereg »
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Tormuse

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Re: Quick questions thread!
« Reply #1059 on: September 16, 2017, 19:14 »

I gave a detailed account of my opinion of 2Dev here.

And Sereg, you seem to be forgetting someone...  *Gestures toward Sereg's collection of 13 Diamond and 2 Angelic badges*  ;)

There are other Diamond/Angelic badge hunters around, but few have been active here for a very long time; Game Hunter once had a thread dedicated to honouring them, but it hasn't been updated since 2012, when version 0.9.9.5 was around.  (I suspect that it's entirely possible that he gave up on it because 2Dev's victories were looking increasingly implausible)
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Sereg

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Re: Quick questions thread!
« Reply #1060 on: September 16, 2017, 19:25 »

Thanks, but even if I hadn't Sereg'd most of my hardest badges, I'd still not be in the same class as you and papilio's 20+ diamonds and 7 angelics.

Maybe my name could be a joke difficulty level for any challenge that's really hard to do the right way but really easy with AoOC dual...

Not to be too self- deprecating... I apparently do have some degree of skill more then I originally gave myself credit for,  but I'm very far out of contention for having difficulty levels named in my honor.
« Last Edit: September 16, 2017, 19:31 by Sereg »
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Dr. Granola

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Re: Quick questions thread!
« Reply #1061 on: September 16, 2017, 20:07 »

On the subject of badges...
How the heck do I view all of my collected badges? I've poked around but can't seem to find them.
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Tormuse

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Re: Quick questions thread!
« Reply #1062 on: September 16, 2017, 20:57 »

On the main menu, there's a button that says, "Show Player."  Select that and then push the left or right arrow keys to cycle through all the pages of stats for all the games you've played.  It shows all your badges, medals, and lots of other interesting information.  (You can also push up and down to scroll up and down those pages too)
« Last Edit: September 16, 2017, 21:02 by Tormuse »
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LuckyDee

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Re: Quick questions thread!
« Reply #1063 on: September 19, 2017, 00:00 »

Can anyone explain to me the art of chainfiring? I don't think I've ever experimented with that, and I'm currently trying UV AoMC, on which I suspect it may come in handy...
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ZicherCZ

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Re: Quick questions thread!
« Reply #1064 on: September 19, 2017, 02:06 »

Can anyone explain to me the art of chainfiring? I don't think I've ever experimented with that, and I'm currently trying UV AoMC, on which I suspect it may come in handy...

Here's how it works:
On the first (initial) turn the weapon fires 2/3 of its standard shots, rounded up.
On the second (warming) turn the weapon fires a standard amount of shots.
On the third (full) turn and all subsequent turns the weapon fires 3/2 of its standard shots, rounded down, until you stop chainfiring or your weapon runs out of ammo (in this case, of course, you will only fire whatever number of shots you have remaining).

So for example a normal chaingun would fire 3, 4 and 6 bullets respectively, while a F-modded minigun would fire 7, 10 and 15 bullets.

Now, you can switch targets between turns. If you do, however, the weapon will pan from the previous target to the new one, and will fire shots in an arc between these targets - one shot per ~30° of arc. So if you first aimed directly north and then switched to directly east, two shots would be "lost" (fired at 30° and 60° angle respectively, and these can hit targets standing in their path), and only the rest of the volley would hit the new intended target.

Good luck with that UV AoMC.

EDIT: If I read the code correctly, then extra shots granted by Triggerhappy are counted towards the _base_ number of shots (i.e. before multiplications for the initial and full turns of chainfiring).
« Last Edit: September 19, 2017, 02:30 by ZicherCZ »
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