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Author Topic: Ironman needs more love  (Read 12204 times)

Nameless

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Ironman needs more love
« on: February 28, 2011, 05:46 »

Super Soldier
Requires: Ironman (2)
When everything FUBARed, your squad could rely on you to keep on firing. You don't have a squad to fall back on anymore, but you do have these nifty little pills the army kept feeding you! The first level of this trait allows you use any med-packs instantly. The second extends your habit to all usable items.

Deathless
Requires: Super Soldier (1), Dodgemaster (1)
Blocks: Tough as nails, Brute, Son of a bitch
How many times do they have to kill you?! You're not sure yet, but you have a way of emerging from a hellstorm of bullets with nothing worse than surface wounds. With this trait, any turn that would have killed you from 1 HP or more instead leaves you alive with zero.
(NB Medial Armor obviously wouldn't work at that point.)

Alternatively ...

Deathseeker
Requires: Ironman (3), Intuition (1)
Blocks: Reloader, Finesse, Hellrunner
Your mates called you a thrill seeker. Your parents called you an adrenaline junkie. Your psychologist called you crazy. But in your dreams you can see the Reaper, and he is you. The trait reduces your movement, fire and reload times by 2% for every 3 HP you lose.
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raekuul

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Re: Ironman needs more love
« Reply #1 on: February 28, 2011, 07:07 »

Deathless sounds better than Adrenaline Junkie, but I do have some points to make about it.

0) It'd be SNAFU'd for Super Soldier's description, not FUBAR'd.

1) Is that a single action or a single round of action for Deathless?

2) Why does Deathless block Brute and Son of a Bitch? It's already a master trait, and melee builds would really benefit from it if Brute wasn't blocked.

3) 0 HP or less is dead. 1 HP or more is alive.

4) Why does Deathseeker require Intuition?

5) Deathseeker Pistol build would be uberfast.
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Gargulec

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Re: Ironman needs more love
« Reply #2 on: February 28, 2011, 10:05 »

AFAIK, there is a slight problem with new traits in DRL, namely there is no place for them on the trait-list on level-up. And that means that is not really possible for implementing traits without scrapping some of the current ones.
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Midnight

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Re: Ironman needs more love
« Reply #3 on: February 28, 2011, 10:12 »

Well, Juggler is kind of useless.
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Deathwind

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Re: Ironman needs more love
« Reply #4 on: February 28, 2011, 10:35 »

make the list scroll.
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Gargulec

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Re: Ironman needs more love
« Reply #5 on: February 28, 2011, 10:50 »

Well, Juggler is kind of useless.

Not according to many really, really good players. For example, Simon-v.

make the list scroll.

AFAIK, impossible. Thing is hardcoded.
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Kornel Kisielewicz

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Re: Ironman needs more love
« Reply #6 on: February 28, 2011, 11:06 »

Possible, but would need some work. Also wouldn't be so simple in terms of presentation.
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Re: Ironman needs more love
« Reply #7 on: February 28, 2011, 12:11 »

Could it perhaps be changed to a two or three column list along the bottom half of the screen, with the description at the top?

That would make it more orderly (IMO), quicker to scroll through, and allow room for more traits. You could even make each column for each trait category - basic on the left, advanced in the middle, master on the right.

Just not sure if there's quite enough room.
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Frankosity

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Re: Ironman needs more love
« Reply #8 on: February 28, 2011, 12:55 »

Assuming it's possible to add more traits...

Diehard

Prereq: Iro 3, Bad 1

The 1 HP damage minimum is removed, allowing you to take zero damage from attacks / hazards. Additionally, any damage that would kill you instead reduces you to 1 HP. Further damage kills you, of course.
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Nameless

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Re: Ironman needs more love
« Reply #9 on: February 28, 2011, 16:04 »

Raekuul: I'd imagine Deathless working for however long the player's last action took (otherwise you'd survive one arachnotron's barrage just to still be killed another's before you could react/heal anyway). It would block brute because it's thematically about those 'emerge unscathed from dust cloud' situations, not shrugging off a demon fist through your throat - and the others just for balance, I guess. Obviously, an exception for 0 HP could be coded or the trait changed to 1 HP / kicks in over 2 HP, but surviving on 0 HP sounds cooler. Deathseeker would require intuition because you're seeing the enemies clearly and deliberately charging into them.

Midnight: Juggler is awesome for general builds and you are a liar. D:
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raekuul

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Re: Ironman needs more love
« Reply #10 on: February 28, 2011, 16:14 »

I'd say make Deathless work at 7 or more HP (10% or better at minimum requirements), while still reducing HP to one.

I actually like the idea of Diehard removing the damage minimum. The problem with it is that half of the time, the only reason the minimum is being hit is if you're wearing Red armor or better.

RE: Juggler - Juggler is a good trait to have if you're switching weapons a lot.

And Deathseeker Pistol build would still be uberfast ^^
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MaiZure

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Re: Ironman needs more love
« Reply #11 on: February 28, 2011, 16:35 »

Diehard

Prereq: Iro 3, Bad 1

The 1 HP damage minimum is removed, allowing you to take zero damage from attacks / hazards. Additionally, any damage that would kill you instead reduces you to 1 HP. Further damage kills you, of course.


This is a pretty good idea for a trait addition.

Although Im not so sure I would use it all that much as defensive power is usually an afterthough in my builds. I like to destroy those hell beings and quickly!
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Frankosity

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Re: Ironman needs more love
« Reply #12 on: February 28, 2011, 17:26 »

Personally, I'm a big fan of 'just won't die' builds in pretty much any game, and right now the closest DoomRL has to that is Fireangel, which I kind of like (except the name - is Fireproof so bad?) but never use over Army of The Dead.

Diehard would basically give you a lategame boost to your survivability, allowing you to shrug off minor damage totally and survive attacks that would normally be instant death, like a Mancubus volley (it probably should read 'any damage taken over the course of a single round that would kill you', so you could survive an unlucky volley of shots or being mangled in an ambush).

Of course, compared to stuff like ignoring armour and INFINITE AMMO, this may seem a little underpowered.

@Raekuul: yeah, that's true, and Plasma damage tends to rip you up whatever your armour is, thanks to its halving properties. Perhaps a secondary bonus would be that your armour (all or just TaN armour) isn't cut in half by plasma damage, making you far more hardy in the late game. I'd imagine the 'can take 0 damage' would just be manifested as totally ignoring 1 point of damage from any source.
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Nameless

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Re: Ironman needs more love
« Reply #13 on: February 28, 2011, 18:49 »

If anything, removing minimum damage could be overpowered; with tough as nails any rapid fire enemy (ie. arachnotrons) would be utterly harmless, and berserk would effectively become invulnerability. A few more quick ideas, though ...

Cockroach
Requires: Ironman (2)
They say cockroaches could survive the Apocalypse, but you'll still be there to squash the sons of bitches underfoot. Each level of this trait grants you immunity to acid, lava, and thermonuclear explosions respectively.

Unstoppable
Requires: Ironman (3), Dodgemaster (1)
Blocks: Eagle Eye, Finesse
You're the Juggernaut, bitch! And demons better stay out of your way, because each time you run up to them you cause immediate melee damage and knock-back.
(NB Pushes enemies to the side first if possible, straight back otherwise. Only triggers when you weren't next to them before moving.)

Hulk
Requires: Ironman (3), Whizkid (1)
Blocks: Hellrunner, Son of a gun
You think that piddly little green armor is really enough to cover your overgrown ass? Hell no. Now you can wear two sets of armor at once, and the benefits stack!
(NB Each set still takes full damage when attacked, so you'll burn through your backups quickly unless you're careful.)
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raekuul

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Re: Ironman needs more love
« Reply #14 on: February 28, 2011, 19:50 »

No to Cockroach(3). It would make AoRA too easy.
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Nameless

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Re: Ironman needs more love
« Reply #15 on: February 28, 2011, 21:57 »

That and Trigun abuse, yeah. It might still be useful if it let the player survive a single nuking; you'd basically be trading a permanent upgrade for a one-shot escape clause that didn't screw up your 100% run.
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Deathwind

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Re: Ironman needs more love
« Reply #16 on: March 01, 2011, 01:02 »

Make it a 50% chance to survive a nuke or just have it blocked on AoRa.
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Nameless

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Re: Ironman needs more love
« Reply #17 on: March 01, 2011, 01:33 »

Just one more, I swear:

Mighty Glacier
Requires: Ironman (2)
Pistols? Ha! You're a big man, and you can handle bigger guns than those. Each level of this trait increases the explosion radius of your rocket weapons by one.
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Kornel Kisielewicz

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Re: Ironman needs more love
« Reply #18 on: March 01, 2011, 04:10 »

@Cockroach(3) -- balance would be simple -- surviving a nuke without inv would cost you 5 perma-hp :P
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raekuul

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Re: Ironman needs more love
« Reply #19 on: March 01, 2011, 07:51 »

Why does having more HP increase the explosion radius of your rockets? That's like saying I can have infinite ammunition because I can deal more damage per bullet...

Seriously, though - Mighty Glacier makes me think "Drastically Reduce Damage taken if last action wasn't a move"
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Nameless

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Re: Ironman needs more love
« Reply #20 on: March 01, 2011, 17:11 »

In that scenario, I imagine having more HP as being physically large and requiring more hurt to take down. It then follows that being taller and bulkier would allow you to more easily handle larger weapons ie. rockets. So pretend that you're carrying around even bigger rockets now.

Mighty Glacier is a TV tropes reference (think strong but slow), I couldn't think of a better name.
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Ander Hammer

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Re: Ironman needs more love
« Reply #21 on: March 01, 2011, 17:12 »

@Cockroach(3) -- balance would be simple -- surviving a nuke without inv would cost you 5 perma-hp :P

Genius. Though honestly, I'm not sure whether this is so powerful it needs to be a master trait, or so useful that it's lower down but requires three whole ranks...

Re: 'Mighty Glacier' - sounds like someone couldn't come up with a name, so they picked the last TVTropes article they read. :p I like 'Master Blaster' myself... as for why it stems from Ironman, it's because this is a thread for brainstorming traits that require Ironman, and not particularly traits for which requiring Ironman makes sense
« Last Edit: March 01, 2011, 17:13 by Ander Hammer »
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Sambojin

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Re: Ironman needs more love
« Reply #22 on: March 01, 2011, 18:52 »

Just a little go for ironman upgrades:
---------------------------------------------------------------------------
Behemoth
requires Ironman (2)

Not only are you big and tough, you're strong. So god-damned strong that those bullets, cells and weapons are lighter than a feather to you. You can lift a whole backpack with one finger while slaughtering your way through hell.

For each level of this trait you can carry an extra 15% ammo than normal. Level (2) also gives an extra inventory slot in your backpack.
-----------------------------------------------------------------------------

Gives a nice little backpack-esque boost to characters, removes the "need?" for ammochain for chainfire weapons. Just a nice little boost really. Two levels are a 30% increase, with a backpack its 70% which is pretty massive(maybe make it percentile multiplicative?). The extra inventory slot also makes it worth taking the extra level of it. There IS room on the inventory screen for it. The percentages for ammo upgrade could perhaps be even higher (20%?).
« Last Edit: March 01, 2011, 19:50 by Sambojin »
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Battleguy

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Re: Ironman needs more love
« Reply #23 on: March 01, 2011, 19:29 »

I like Ironman just how it is, without Advanced or Master traits.
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Sambojin

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Re: Ironman needs more love
« Reply #24 on: March 01, 2011, 20:02 »

And following on from Behemoth for a master trait:

-------------------------------------------------------------------------------------------

Circus Freak
Requires: Juggler, Behemoth(2).
Blocks: Whizzkid, Brute, TAN, Reloader.

You ARE working at a circus. A circus of freaks and daemons. You can lift a baron with one hand as you juggle shotguns while sticking your head down a daemon's throat. And survive. You are the ringmaster, they are your clowns.

You may use or equip all inventory items instantly. When fighting in melee you may use any non-explosive weapon as a melee weapon, ranged or not(dealing physical damage to the attacked foe).
--------------------------------------------------------------------------------

A weird jack-of-all-trades build. Nothing fancy in the end. High life, high carrying capacity, instant switch and use of all items and weapons and slightly faster firing. No need for brute because you're using anything as a melee weapon. You can still use EE for accuracy, but it might be worthwhile blocking the damaging traits so it doesn't get too good (SoB, SoaG). Be a fun alternative to ammochain/no-master runs in Ao100. Might be a bit too powerful really.

edit: Reworded and reworked so it doesn't make a mockery of AoB runs and would be way easier to program. Shotguns are better than normal in melee, plasma weapons significantly worse. Reload of such weapons is still a problem which nullifies the huge bonus a DB shotgun has over a chainsaw. It's only one shot and a bit of backpack space. AoLT may be a problem, but it's probably no worse than ammochain or vampyre.
« Last Edit: March 01, 2011, 20:37 by Sambojin »
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Kashi

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Re: Ironman needs more love
« Reply #25 on: March 03, 2011, 15:21 »

Just thought these ones when at work, so don't ask me what the hell was I doing (Or thinking) instead of working xD

----

Stalwart
Requires: Ironman (2)

Maybe it's just luck, or that you're batshit insane, but you can endure any kind of punishment without passing out due to your strong force of will. Heck, your mother even said you fried yourself when you were young with no ill consequences.

Each level of this trait reduces by 2 the amount of damage received by environmental hazards such as acid or lava.

----

Brand of Sacrifice
Requires: Determinator (1), Berserker (1)
Blocks: Tough as nails, Son of a Bitch, Son of a Gun

You were supposed to be sacrificed with your pals, but you were such an die-hard fighter that you could survive through that event, gaining from it an itchy mark on your body that constantly calls all hellspawn to your position. Still, they have to deal with your skill if they want your flesh.

All enemies know where you are, and they will go to attack you, but you deal 2 extra damage with all weapons and your speed is increased by 25%.

----

On second thought, maybe these ones should go to the horrible ideas' thread.
« Last Edit: March 03, 2011, 20:36 by Kashi »
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raekuul

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Re: Ironman needs more love
« Reply #26 on: March 03, 2011, 20:10 »

Determinator just needs a new name and a reduction in strength. As it is, it's really good at what it does but makes Boots useless; if it was a master trait, I'd be a little more forgiving. As it is, I'd say reduce environment damage by 2 for each level of the trait and give it 2 ranks - that way you still get practical immunity to acid at grandmastery
« Last Edit: March 03, 2011, 20:12 by raekuul »
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Nameless

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Re: Ironman needs more love
« Reply #27 on: March 03, 2011, 20:21 »

Boots would still give you movement and knockback bonuses, which is what at least I use them for more frequently.
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Kashi

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Re: Ironman needs more love
« Reply #28 on: March 03, 2011, 20:37 »

Edited, which makes me think it's amusing how nobody says it's a horrible idea altogether. May look awesome, but still it's horrible as hell.
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Midnight

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Re: Ironman needs more love
« Reply #29 on: March 04, 2011, 14:09 »

Some possible ideas for ironman adv. trait:

1) Makes small medkits work like large;
2) Makes large meds capable of giving you a boost beyond 100%;
3) Allows large ones to give you a small berserk boost.

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