DRL > Requests For Features
Ironman needs more love
raekuul:
I'd say make Deathless work at 7 or more HP (10% or better at minimum requirements), while still reducing HP to one.
I actually like the idea of Diehard removing the damage minimum. The problem with it is that half of the time, the only reason the minimum is being hit is if you're wearing Red armor or better.
RE: Juggler - Juggler is a good trait to have if you're switching weapons a lot.
And Deathseeker Pistol build would still be uberfast ^^
MaiZure:
--- Quote from: Frankosity on February 28, 2011, 12:55 ---Diehard
Prereq: Iro 3, Bad 1
The 1 HP damage minimum is removed, allowing you to take zero damage from attacks / hazards. Additionally, any damage that would kill you instead reduces you to 1 HP. Further damage kills you, of course.
--- End quote ---
This is a pretty good idea for a trait addition.
Although Im not so sure I would use it all that much as defensive power is usually an afterthough in my builds. I like to destroy those hell beings and quickly!
Frankosity:
Personally, I'm a big fan of 'just won't die' builds in pretty much any game, and right now the closest DoomRL has to that is Fireangel, which I kind of like (except the name - is Fireproof so bad?) but never use over Army of The Dead.
Diehard would basically give you a lategame boost to your survivability, allowing you to shrug off minor damage totally and survive attacks that would normally be instant death, like a Mancubus volley (it probably should read 'any damage taken over the course of a single round that would kill you', so you could survive an unlucky volley of shots or being mangled in an ambush).
Of course, compared to stuff like ignoring armour and INFINITE AMMO, this may seem a little underpowered.
@Raekuul: yeah, that's true, and Plasma damage tends to rip you up whatever your armour is, thanks to its halving properties. Perhaps a secondary bonus would be that your armour (all or just TaN armour) isn't cut in half by plasma damage, making you far more hardy in the late game. I'd imagine the 'can take 0 damage' would just be manifested as totally ignoring 1 point of damage from any source.
Nameless:
If anything, removing minimum damage could be overpowered; with tough as nails any rapid fire enemy (ie. arachnotrons) would be utterly harmless, and berserk would effectively become invulnerability. A few more quick ideas, though ...
Cockroach
Requires: Ironman (2)
They say cockroaches could survive the Apocalypse, but you'll still be there to squash the sons of bitches underfoot. Each level of this trait grants you immunity to acid, lava, and thermonuclear explosions respectively.
Unstoppable
Requires: Ironman (3), Dodgemaster (1)
Blocks: Eagle Eye, Finesse
You're the Juggernaut, bitch! And demons better stay out of your way, because each time you run up to them you cause immediate melee damage and knock-back.
(NB Pushes enemies to the side first if possible, straight back otherwise. Only triggers when you weren't next to them before moving.)
Hulk
Requires: Ironman (3), Whizkid (1)
Blocks: Hellrunner, Son of a gun
You think that piddly little green armor is really enough to cover your overgrown ass? Hell no. Now you can wear two sets of armor at once, and the benefits stack!
(NB Each set still takes full damage when attacked, so you'll burn through your backups quickly unless you're careful.)
raekuul:
No to Cockroach(3). It would make AoRA too easy.
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