DRL > Requests For Features
Ironman needs more love
Kashi:
Just thought these ones when at work, so don't ask me what the hell was I doing (Or thinking) instead of working xD
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Stalwart
Requires: Ironman (2)
Maybe it's just luck, or that you're batshit insane, but you can endure any kind of punishment without passing out due to your strong force of will. Heck, your mother even said you fried yourself when you were young with no ill consequences.
Each level of this trait reduces by 2 the amount of damage received by environmental hazards such as acid or lava.
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Brand of Sacrifice
Requires: Determinator (1), Berserker (1)
Blocks: Tough as nails, Son of a Bitch, Son of a Gun
You were supposed to be sacrificed with your pals, but you were such an die-hard fighter that you could survive through that event, gaining from it an itchy mark on your body that constantly calls all hellspawn to your position. Still, they have to deal with your skill if they want your flesh.
All enemies know where you are, and they will go to attack you, but you deal 2 extra damage with all weapons and your speed is increased by 25%.
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On second thought, maybe these ones should go to the horrible ideas' thread.
raekuul:
Determinator just needs a new name and a reduction in strength. As it is, it's really good at what it does but makes Boots useless; if it was a master trait, I'd be a little more forgiving. As it is, I'd say reduce environment damage by 2 for each level of the trait and give it 2 ranks - that way you still get practical immunity to acid at grandmastery
Nameless:
Boots would still give you movement and knockback bonuses, which is what at least I use them for more frequently.
Kashi:
Edited, which makes me think it's amusing how nobody says it's a horrible idea altogether. May look awesome, but still it's horrible as hell.
Midnight:
Some possible ideas for ironman adv. trait:
1) Makes small medkits work like large;
2) Makes large meds capable of giving you a boost beyond 100%;
3) Allows large ones to give you a small berserk boost.
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