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Author Topic: [M|98%|YAVP] First AoMr win, turned out to be quite easy once I figured it out.  (Read 4198 times)

bleak

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--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 bleak, level 10 Mancubus Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 100426 turns and scored 95096 points.
 He played for 6 hours, 49 minutes and 58 seconds.
 He didn't like it too rough.

 He killed 492 out of 502 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (silver cluster)
  Hell Armorer Badge
  Marksman Silver Badge
  Skull Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...............###...................................###..
  #...............#>#.....###...........................###..
  #...............###.....###...........................###..
  #.......................###................................
  #.........###....................###............###........
  #.........###.|..................###............###........
  #.........###|}..................###............###........
  #.........X...|............................................
  #..........................................................
  #.........###.......................................###....
  #.........###.................###.............###...###..##
  #.........###........###......###.............###...###..##
  #....................###......###.............###........##
  #....................###...................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 49/50   Experience 47058/10
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)

  SoG->SoG->DG->SoG->SoB->EE->HR->EE->HR->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified gothic armor [6/6] (200%) (A)
    [b] [ Weapon     ]   speedloader pistol (2d4) [1/6]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   modified pistol (2d4) [1/6] (A1)

-- Inventory -------------------------------------------------

    [a] modified blue armor [1/4] (9%) (P)
    [b] 10mm ammo (x56)
    [c] 10mm ammo (x100)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] phase device
    [o] phase device
    [p] homing phase device

-- Kills -----------------------------------------------------

    71 former humans
    52 former sergeants
    13 former captains
    83 imps
    52 demons
    116 lost souls
    38 cacodemons
    7 barons of hell
    1 Cyberdemon
    5 hell knights
    15 arachnotrons
    5 former commandos
    8 pain elementals
    6 arch-viles
    4 mancubi
    13 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a speedloader pistol!
  He destroyed the evil withing and reaped the rewards!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he assembled a tactical boots!
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 38 brave souls have ventured into Phobos:
 29 of those were killed.
 1 of those was killed by something unknown.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 3 killed the bastard and survived.

--------------------------------------------------------------

Well, what can I say about this run? When I first tried AoMr, I got all the way to cybie and then didn't know what to do, so I got blasted a whole bunch. I took the standard MGK route with that one. Pretty straightforward, although I did find a blaster so that was undoubtedly the thing that allowed me to carry on for as long as I did. I foolishly thought that the run was too easy, though, so I put it down in lieu of another run, AoB. That *was* actually pretty easy, and I posted my YAVP in the appropriate forum already as you may or may not know. Now, after my first AoMr run and when my rank upgrades began to demand pistol kills and silver badges, I decided to try my luck at AoMr since it indeed seemed like the easiest thing to get through. However, even with the standard MGK build I was having a lot of trouble. I didn't realize it was because I was just passing by all the special levels, thereby missing out on all that experience. I would only stick my head into Hell's Armory to get those precious, precious mods. But after a while, I figured out that I needed to go into every one I could, pretty much, but since I never figured out how to beat Hell's Arena on AoMr on this difficulty, I decided to say fuck it and just go into every one from Chained Court on. I skipped a few obvious ones, like Unholy Cathedral and Mortuary, but it ended up being perfectly okay since I did just fine with the experience I had. I was actually afraid that I was going to run out of ammo for a second there, but I'm sure I could have taken on 3 or 4 more cybies with the ammo I had left. I was doing a lot of damage.

So, let's talk about my build now. I'll admit, I didn't really have a plan, I was playing it by ear. I was noticing what I needed to boost at that specific time and getting the appropriate talent when the time came. I always always always go SoG SoG DG SoG at the beginning of AoMr, because I love dualgunner and SoGx3 is just so necessary when you've got that. After that I picked up a level of SoB which turned out to be a bit of a mistake since that caused me to knock back enemies with my shots. I don't really think it hurt me much except for in terms of wasting ammo which was a bit of a concern near the end of the game. After that I boosted my accuracy which I definitely needed as some of the later enemies weren't being hit at max range. Then I noticed that I was moving pretty slowly with the armor that I had, and also wasn't shooting fast enough while standing still, so I grabbed a level of HR. I could have grabbed Fin and been fine, probably, because I was drowning in useless mods and I'd have loved to slap more on that Gothic Armor I'd found in the last third of the game. Anyway, I ended up not getting it because as you can see, I never found a single technical mod throughout the entire run, and I figured that since my armor is quite heavy, I might as well mitigate that somewhat with some move speed. I got the HR, got the EE again, another level of HR, then a final level of SoB because I was fighting a lot of Rs and Vs on the last few levels before the cybie.

Cybie was a wimp. It was a good thing that I got 2 levels of HR and modified my Gothic Armor to reduce its movespeed penalty a bit, because I got one extra turn every I think sixth turn of the cybie. Regardless, it was the perfect amount for me to just run around the nearest pillar and plink away at him until he died, which is exactly what I did. Piece of cake. Now I just wonder what my next medals are going to be...
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Nameless

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After that I picked up a level of SoB which turned out to be a bit of a mistake since that caused me to knock back enemies with my shots.
No no no no, what is this? Pistol knock back is awesome. With how fast you can shoot, it's entirely possible to just juggle enemies in and out of your sight range without ever suffering return fire. And don't tell me rapidly blasting demons across the room with two tiny little pistols isn't cool. :D
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Deathwind

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A single pistol damage build is a UV/N! classic, just take 3 levels of SoG followed by 3 in SoB with finesse/whizkid mixed in to taste
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bleak

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No no no no, what is this? Pistol knock back is awesome. With how fast you can shoot, it's entirely possible to just juggle enemies in and out of your sight range without ever suffering return fire. And don't tell me rapidly blasting demons across the room with two tiny little pistols isn't cool. :D

Yeah, the thing about knockback with dualgunner is that you end up wasting shots when you kill or knockback the enemy with the first shot. This doesn't seem like a huge problem until you consider that all those shots take time, and time in a battle when you're not doing anything is time you don't want to have. I think dualgunner is inherently flawed in part due to the fact that you can't fire your pistols individually, and partially due to the fact that it's fairly equipment-dependent. This is all speculation on my part of course, but I am going to try it out on the harder difficulties because I don't see dualgunner being all that successful there.
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raekuul

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Do any of the Pistol master traits block Juggler?
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rchandra

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Do any of the Pistol master traits block Juggler?

nope, only Army of the Dead does.  there's only one pistol master, Gun Kata.  I forget if it works properly on a single pistol, but as it does block SoB you probably wouldn't bother.

on knockback- won't an Eagle Eye or two mean that your 2nd shot often hits the guy you knocked back?
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Game Hunter

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on knockback- won't an Eagle Eye or two mean that your 2nd shot often hits the guy you knocked back?
It depends on the path of the bullet. Knockback appears to result from a calculated direction relative to the player, which is not necessarily where the bullet will go next. Sometimes you're shooting diagonally (mostly) and the bullet has a pattern kind of like this:

Code: [Select]
@X.....
..XX...
....XO.
.......
(O here is the target.) My guess is that the knockback would cause an enemy to move down-right, but the actual path of the bullet then follows like so:
Code: [Select]
@\.....
..-\...
....--\
......O
(The O is probably where the target would go if it were knocked back.) I'm not exactly sure about this, but I know for a fact that enemies can be pushed out of the bullet path through knockback. This is most noticeable in AoMC runs if you buff your plasma rifle enough, and also why experienced players should aim for straight shots (no diagonals) if they have to work with knockback multi-shots.
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