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Author Topic: Marks of Shame  (Read 4758 times)

Nameless

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Marks of Shame
« on: March 05, 2011, 21:29 »

Inspired by Mrazerty's trash medals, I think this needs a topic of its own. These hypothetical 'awards' wouldn't be counted or displayed in your player info, but would result in some kind of silly/snarky one-liner being added to your mortem. Some marks would be excluded from certain challenge modes. (Sloth from Ao100, Waste from AoB etc.)

Code: [Select]
Mark of Cowardice     - Quit the game on Phobos Surface
Mark of Soreness      - Quit with 1 HP.
Mark of Temptation    - Died from flooding the level with acid/lava.
Mark of Idiocy        - Died by pushing a barrel into acid/lava.
Mark of Clumsiness    - Died on a floor that was cleared.
Mark of Arrogance     - Died within 10 turns of entering an optional level.
Mark of Sloth         - Died after 8 hours playtime.
Mark of Regression    - Died from a former human while clvl 7 or higher.
Mark of Misfortune    - Died the same turn as using as phase device.
Mark of Waste         - Died without any ammo.
Mark of Avarice       - Died while holding 3 or more large med-packs.
Mark of Forgetfulness - Died nude and holding armor, both for over 100 turns.
Mark of Regret        - Died standing on an invulnerability globe.
Mark of Reluctance    - Died standing on the stairs.
Mark of Weakness      - Died with a BFG in hand.
Mark of Recklessness  - Died by a rocket jump.
Mark of Impulsiveness - Died by a nuke before level 25.
Mark of Ignorance     - Died by firing a Revenant's Launcher beside you.
Mark of Decay         - Died with a max HP of less than 10.

Add your own, provide one-liners, or admit to how many you've 'earned'!
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raekuul

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Re: Marks of Shame
« Reply #1 on: March 05, 2011, 21:56 »

Idiocy doesn't work as of latest stable (can't push barrels into liquid, period). That said...

Mark of Cowardice - "He unwisely fled what awaits him still..."
Mark of Soreness - "He thought he could cheat Death..."
Mark of Temptation - "His luck proved fatal..."
Mark of Idiocy - "He forgot that barrels tend to explode when heated..."
Mark of Clumsiness - "He saw that it was useless to resist..."
Mark of Arrogance - "He was too powerful for his own good..."
Mark of Sloth - "He was too slow to have bested Hell..."
Mark of Regression - "He forgot how much a well-placed bullet could hurt..."
Mark of Misfortune - "His luck proved fatal..."
Mark of Waste - "He was traveling a little too light..."
Mark of Avarice - "He never knew when to use his tools..."
Mark of Forgetfulness - "He forgot he had something..."
Mark of Regret - "Sadly, this could have been delayed..."
Mark of Reluctance - "We'll never know if this could have been avoided or not..."
Mark of Weakness - "'When you have to shoot, shoot. Don't talk.'"
Mark of Recklessness  - "He was no Fireangel."
Mark of Impulsiveness - "He misread the instructions..."
Mark of Ignorance - "Note to self: That does NOT work that way..."
Mark of Decay - "He fell apart at the end..."
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Nameless

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Re: Marks of Shame
« Reply #2 on: March 05, 2011, 23:30 »

Idiocy doesn't work as of latest stable (can't push barrels into liquid, period).
Well that sucks for Angels of Pacifism with invulnerability globes and mean streaks. :P
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MaiZure

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Re: Marks of Shame
« Reply #3 on: March 07, 2011, 04:43 »

I think this idea can add value to the game without beng just plain silly. I don't have much to add right now, but it's something I'm definitely thinking about
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UltimateChaos

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Re: Marks of Shame
« Reply #4 on: March 07, 2011, 06:19 »

I agree.  It's just the game taunting you.  The game already does that, for example when you spawn right in the middle of a vault when your Health is below 10%. 
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raekuul

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Re: Marks of Shame
« Reply #5 on: March 07, 2011, 07:05 »

And what's wrong with a good taunting?
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Ander Hammer

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Re: Marks of Shame
« Reply #6 on: March 07, 2011, 12:59 »

This could be integrated with the ignominious history provided at the end of each mortem.

e.g. instead of '50 were killed':

13 were killed by hellspawn.
1 was killed by something unknown.
7 had luck that proved fatal. (lava lever/phase instadeath/killed from 100%/dead on stairs or invul/zerk)
6 didn't make good use of their resources. (dying with tons of medpacks/forgetting about armor/on a damage floor with an envirosuit, or without wearing boots in their inventory beforehand/with a fully-loaded unique or BFG in their inventory/maybe running dry of ammo in non-MAc)
7 didn't read the thermonuclear bomb manual. (mark of impulsiveness)
9 cocksure bastards got in over their heads. (maybe running out of ammo/dying within x turns of a special level)
4 couldn't figure out when to run. (100% kills until death level, killed by last enemy on level which was M/V/R/died with a homing phase in a dangerous demon cave or similarly bad place)
...
And 3 couldn't handle the stress and committed a stupid suicide. (mark of clumsiness, recklessness, idiocy)

Of course there should be some sort of one-liner in the 'current' mortem to tell you which statistic this YASD boosted.


I've earned remarkably few, myself, though I only have a few dozen mortems.
« Last Edit: March 07, 2011, 13:01 by Ander Hammer »
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MaiZure

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Re: Marks of Shame
« Reply #7 on: March 07, 2011, 16:28 »

This could be integrated with the ignominious history provided at the end of each mortem.

e.g. instead of '50 were killed':

13 were killed by hellspawn.
1 was killed by something unknown.
7 had luck that proved fatal. (lava lever/phase instadeath/killed from 100%/dead on stairs or invul/zerk)
6 didn't make good use of their resources. (dying with tons of medpacks/forgetting about armor/on a damage floor with an envirosuit, or without wearing boots in their inventory beforehand/with a fully-loaded unique or BFG in their inventory/maybe running dry of ammo in non-MAc)
7 didn't read the thermonuclear bomb manual. (mark of impulsiveness)
9 cocksure bastards got in over their heads. (maybe running out of ammo/dying within x turns of a special level)
4 couldn't figure out when to run. (100% kills until death level, killed by last enemy on level which was M/V/R/died with a homing phase in a dangerous demon cave or similarly bad place)
...
And 3 couldn't handle the stress and committed a stupid suicide. (mark of clumsiness, recklessness, idiocy)


This is a good place for them - yes
However, I think this entire section probably needs to be reworked as it is beginning to read like a technical manual, probably because it's a holdover from the earlies DoomRL versions with things being tacked on every release.
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MaiZure

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Re: Marks of Shame
« Reply #8 on: March 18, 2011, 03:30 »

Mark of Impatience - Won...but without visiting a single special level
"He couldn't wait to get to the end"
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Sereg

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Re: Marks of Shame
« Reply #9 on: March 18, 2011, 09:22 »

Most of those I've never had, but I haver to admit to earning Avarice on just about every non AoI death - I love my medpaks.

Edit for typo.
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ParaSait

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Re: Marks of Shame
« Reply #10 on: March 18, 2011, 09:53 »

Mark of Impatience - Won...but without visiting a single special level
"He couldn't wait to get to the end"
Howbout challenges that cause the game to not generate any?
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tiw

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Re: Marks of Shame
« Reply #11 on: March 18, 2011, 16:33 »

Tarred And Feathered - Died by taking damage from archvile firebursts, mancubus cannons, and lava within the last 100 microturns.
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