The Doom marine's Kung-Fu is a little weak. I'd give $15 dollars just see every level of Berserk increase his Fist attack speed by 10%.
To keep things from getting totally out of hand with Fin I'd suggest that the Brute speed bonus be applied after Finesse, like the armor speed bonus/penalty is applied after Hellrunner.
I'd also like to suggest that you only get this benefit when fighting without any weapon equipped, unless you have Juggler in which case having no weapon prepared lets you use your Brute enhanced Fist speed like any other melee weapon.
(No plasma rifle-in-hand Karate Master action. Also it would help with the to-be-mentioned-later Juggler issues that would arrise.)
Also since it's now the only weapon that you can't modify, I don't see why people couldn't get a little help improving that most pitiful of attacks.
Here is a table of speed and the formula used to create it.
Atck Spd = [1 - (.15*FinLvls)]*[(1 - .1*BruLvls)]
Fist Attack Speed Chart:
Bru Lvl | Fin Lvl | Attack Speed (seconds) |
1 | - | .9 |
- | 1 | .85 |
2 | - | .8 |
1 | 1 | .765 |
3 | - | .7 |
- | 2 | .7 |
2 | 1 | .68 |
1 | 2 | .63 |
4 | - | .6 |
3 | 1 | .595 |
2 | 2 | .56 |
- | 3 | .55 |
4 | 1 | .51 |
5 | - | .5 |
1 | 3 | .495 |
3 | 2 | .49 |
2 | 3 | .44 |
5 | 1 | .425 |
4 | 2 | .42 |
3 | 3 | .385 |
5 | 2 | .35 |
4 | 3 | .33 |
5 | 3 | .275 |
Let's compare this with the combat knife and chainsaw:
Fist(5 Bru/3 Fin)
Spd: .275
Avg Dmg: 1.5 + 15
Dmg/Sec: 60 (59.998)
Dmg Range: 16-19
Chainsaw(5 Bru/3 Fin)
Spd: .55
Avg Dmg: 14 + 15
Dmg/Sec: 52.722
Dmg Range: 19-39
Fist(5 Bru/2 Fin)
Spd: .275
Avg Dmg: 1.5 + 15
Dmg/Sec: 47 (47.142)
Dmg Range: 16-19
Fist(4 Bru/3 Fin)
Spd: .35
Avg Dmg: 1.5 + 12
Dmg/Sec: 41 (40.909)
Dmg Range: 13-15
Combat Knife(5 Bru/3 Fin)
Spd: .55
Avg Dmg: 5 + 15
Dmg/Sec: 36.36
Dmg Range: 17-25
Fist(5 Bru)*
Spd: .5
Avg Dmg: 1.5 + 15
Dmg/Sec: 33
Dmg Range: 16-19
*Only slightly better than the current best possible fist damage (29.7).
Observations:
Without Fin
Wow. More effective than I was guessing originally! So despite sensing a little OP'dness I'm going to make a pro's/con's
list anyway.
Pros:
+ Slightly easier AoB 1st level
+ If you can't find a chainsaw or make a chainsword you're not screwed on Ao100.
+ The chainsaw/chainsword would still be desirable due to the greater damage per hit. You could gib enemies, modify/assemble it, and go berserk more often*.
*Depending on the chance to berserk formula which I don't actually know..
+ Strongman Diamond challenges might stand a chance.
+ Blademaster might just become Kung-fu master with this addition. Although that would require a 12 level investment. Still the speed with which you could take out weak enemies would be God Handly.
Cons:
+ Slightly easier AoB 1st level
+ Much easier Strongman Platinum/Diamond challenges.
+ Juggler problems...
- What if having no weapon prepared was better than having one prepared? That prepared combat knife (for throwing) is just holding you back!
- What if you wanted to be able to switch between a chainsaw and your fists? Not currently possible if you have Juggler.
...unless having no weapon equipped overrides the juggler/prepared melee feature as suggested. Then everything is awesome.
+ Unmodded chainsaw/chainsword is dps outclassed at the 8 level investment point, although still potentially desirable.
+ Knives are dps outclassed at the 7 level investment point. Though you might still throw them!
+ No Army of the Dead master trait & fist mastery, although you still make out much better than you did! :(