DRL > Requests For Features

Rooms!!!

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Derek:
One thing I would like to see in a new version of DoomRL is more interesting room designs... something other than square!  I love the special bloody rooms with the good items in them... and the rooms within a room.  Kornel, you (I think) mentioned the idea of having things like pillars and lamps at some point.  With graphics, we can also change the floor and ceiling tiles to make some (graphically) very interesting looking spaces.

So, unless Kornel has a problem with it, I'd like to get some discussion going about rooms and have people post their ideas!  Use the code tags to post your rooms:

To get started, I think at the very least some rooms with pillars to hide behind would be fun:


--- Code: ---#########
#.......#
#.#.#.#.#
#.......#
+.......+
#.......#
#.#.#.#.#
#.......#
#########

--- End code ---

Circular rooms:


--- Code: ---  ####
 #....#
#......#
+......+
#......#
 #....#
  ####

--- End code ---


--- Code: ---  #+##
 #....#
#......#
#..##..+
+..##..#
#......#
 #....#
  ##+#

--- End code ---

"Closets":


--- Code: ---#######
#h#[#h#
#+#+#+#
#.....#
+.....+
#.....#
#######

--- End code ---

Vaults (lever opens wall, like in City of Skulls):


--- Code: ---########
#......#
#...####
#...#B|#
+.&.#|{#
#...#B|#
#...####
#......#
########

--- End code ---

And here's a regular square room to grab for your own use:


--- Code: ---########
#......#
#......#
#......#
#......#
#......#
#......#
########

--- End code ---

DISCUSS!!!

(p.s. can we change the code font to like courier new or something?)

Kornel Kisielewicz:
Yes, I think this is a great topic and I'd like to see more discussion here :D.
(I'll see what can be done about the code font)

Derek:
Here's a great resource: screenshot maps of every level from Doom/Doom II!

A couple more room ideas I had:

Bridges over slime/lava (like in the first level of Doom 2):


--- Code: ---########
#======#
#===...+
#==..==#
#==.===#
+...===#
#======#
########

--- End code ---

Maze rooms with monsters and items:


--- Code: ---########
#i#....+
#..#h#.#
#.####.#
#...[#.#
#.####.#
#h#{c..#
########

--- End code ---

Crappy example, but it's hard drawing these maps!

Malek Deneith:
And if you'd want to annoy players you could do "monster vaults" - i.e. large rooms choke-full of monsters ("let's see, 10 demons, 7 lost souls, a cacodemon, 2 hell barons and 5 arch viles at the very end... oh god...")

It's soo good to be bad xD

tekknej:
the lair of vile(s) =)   (yeah, kinda like something you know... down there... just a bit smaller)

--- Code: ---####+###
#%.....#
#...%..#
#..V.###
###%..%#
#[%%%V.#
#%%{%%.#
########

--- End code ---
also i want to see more teleporters around =) some of them could be not so random... the 2way teleport: (the exit points are marked with bodies =) )

--- Code: ---########
#......+
####*..#
#.%##..#
#..##%.#
#..*####
+......#
########

--- End code ---

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