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Author Topic: 3d Art Inspired by DoomRL  (Read 136738 times)

Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #300 on: May 11, 2016, 11:47 »

Heyo!  Sorry for not replying to your previous posts -- had been rather busy lately.  I like the latest render, but I'm not sure if the motion blur works as well here.  Maybe have him run and gun and apply the motion blur to give it more dynamism as opposed to just the swinging of hands?

As always though, good work -- I always enjoy seeing the stuff you put out!  =)

Have to agree with you on the motion blur, however it was my first use of the script so I decided to try and keep things simple at first.
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thelaptop

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Re: 3d Art Inspired by DoomRL
« Reply #301 on: May 11, 2016, 16:44 »

Maybe you can include more kungfu-esque posing at some point with the motion blur.  I don't think you've done much of that, and it would be an excellent exercise to understand how to pose humans in more dynamic motion as opposed to your usual stand-and-gun style.  That can improve the quality of renders by giving that extra unconscious boost that the eye sees but the brain cannot quite place.

Besides, DoomGuy gets more badass when he goes through Hell while Ripping and Tearing!  =D
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #302 on: May 30, 2016, 19:33 »


-=-

-=-


Here's a few of my new ideas, mostly messing around with lighting.

In fact, the last one is hot out of the render engine having be creating just this afternoon.

(P.S. To those here who observe Memorial Day, I hope you had a happy and safe one.)
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #303 on: June 02, 2016, 17:52 »



* Shinji_Ikari_9th Impersonating David Attenborough
"Here we see the tenacious, and patient Doomguy preparing to ambush a foe."
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thelaptop

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Re: 3d Art Inspired by DoomRL
« Reply #304 on: June 03, 2016, 17:20 »

More grit!  I like!

Always a treat to see what you have in store from the rendering front.  =)
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #305 on: June 21, 2016, 13:01 »



Knocked this out last night so share a couple of new characters that I just got this week.
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thelaptop

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Re: 3d Art Inspired by DoomRL
« Reply #306 on: June 22, 2016, 22:10 »

Hmmm... not sure about the pointy-eared goblin face though.  But your shadow work is definitely improving!  =)
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #307 on: June 23, 2016, 18:53 »

Hmmm... not sure about the pointy-eared goblin face though.  But your shadow work is definitely improving!  =)

I've started to use Image Based Lighting when I'm doing exterior scenes or if my set has windows.

As for the goblin, I've been playing Elder Scrolls Online with my friend lately, and I guess I let it slip into this one like I was doing for a while when the two of us were playing Star Trek Online.
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #308 on: July 07, 2016, 17:46 »



A new set, and a new foe.

I almost feel sorry for our brother in arms.
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #309 on: July 07, 2016, 17:48 »



Almost forgot to post this as well.

Another new foe.
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #310 on: July 07, 2016, 17:50 »



Yet another that I missed as I was posting, don't know why thou, I just rendered it this afternoon.
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thelaptop

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Re: 3d Art Inspired by DoomRL
« Reply #311 on: July 12, 2016, 03:02 »

That cybernetic/robot model looks pretty cool -- it has a very Fallout-esque feel to it.

Have you considered rendering a more complex scene?  You seem to focus heavily on macro shots, maybe something with a larger field might help with training your eye for shadows and posing?
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #312 on: August 02, 2016, 13:15 »

That cybernetic/robot model looks pretty cool -- it has a very Fallout-esque feel to it.

Have you considered rendering a more complex scene?  You seem to focus heavily on macro shots, maybe something with a larger field might help with training your eye for shadows and posing?



How's this laptop? I used an instance of one of the foes on the ground level which is why they have the same pose.
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thelaptop

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Re: 3d Art Inspired by DoomRL
« Reply #313 on: August 02, 2016, 21:05 »

Ooo definitely a different feel!  Still a little too macro for what I had in mind, but it is definitely more varied than before.  I think you should do more of these types if you can -- really helps with letting you explore more on scene composition.
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Shinji_Ikari_9th

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Re: 3d Art Inspired by DoomRL
« Reply #314 on: August 03, 2016, 21:33 »



Here's the result of some experimenting with the use of instances, and lighting. So you know, an instance is basically a clone of the source model. You make a change of any kind to the source, and it reflects on the instance(s).
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