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Author Topic: [M | 96% | AoHu | YAVP ] 10 hp is enough when hellspawn can't see you  (Read 2429 times)

HenWen

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--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 9 Hell Baron Lt. Colonel, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 152407 turns and scored 82630 points.
 He played for 2 hours, 3 minutes and 52 seconds.
 He didn't like it too rough.

 He killed 507 out of 526 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Humanity!


-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Untouchable Badge
  Hell Champion Medal
  Hell Arena Key
  Hell Armorer Badge
  Everyman Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  #.............................................>............
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  #..........................................................
  #..........................................................
  #...X......................................................
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/10   Experience 38206/9
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 1)
    Hellrunner       (Level 1)
    Tough as nails   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Badass           (Level 1)

  EE->EE->Int->Int->TaN->TaN->Bad->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified Cybernetic Armor [7/7] (54%) (A)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x6 [22/40] (T1)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   napalm launcher (7d7) [1/1]

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (7d3) [5/5] (T1)
    [b] minigun (1d6)x8 [192/200]
    [c] missile launcher (6d6) [4/4]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] shotgun shell (x45)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] power cell (x28)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] homing phase device
    [s] envirosuit pack
    [t] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    91 former humans
    81 former sergeants
    26 former captains
    94 imps
    67 demons
    85 lost souls
    13 cacodemons
    10 barons of hell
    1 Cyberdemon
    7 hell knights
    8 arachnotrons
    6 former commandos
    5 pain elementals
    3 arch-viles
    4 mancubi
    3 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 6 he assembled a tactical boots!
  On level 9 he entered Hell's Armory.
  On level 9 he found the Cybernetic Armor!
  He destroyed the evil withing and reaped the rewards!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (unhurt) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost unhurt) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. Warning!
 Explosion in 1 seconds! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (scratched) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. You feel relatively safe now.
 Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 811 brave souls have ventured into Phobos:
 751 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 39 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 16 souls claim to have killed him...
 3 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

I am posting this mainly because I have not seen many people tackle Angel of Humanity.  This is my first post.   I went for what may be an unusual build - intuition into badass, the points after that were kinda spread out and pointless.  Intuition was tremendously useful in avoiding enemies unless there was a reasonable way to cornershoot or shoot them from out of their vision range. 

I spent my techmod on a combat shotgun for effective knockback from behind cover, power and bulk on the chaingun so I could kill things at range, and agility on boots so that my red armor wouldn't hinder me too much.

Right after Hell's Arena I faced an "arena" layout, the high power chaingun was priceless in mowing down stuff quickly at range. 

I took so little damage that the red armor I started with lasted all the way to Hell's Armory.  This was where I took my greatest risk and the only time I went below 80% HP after I got intuition - I tackled the Shambler.  He managed to zap me once with lightning and teleported into melee range once as well, but I finished him with the plasma gun that helpfully spawned in the Armory.  I was rewarded with the cybernetic armor.  The danger of losing durability is not that noticeable on AoHu, and every point of protection is priceless. 

The rest of the game was quite uneventful.  The napalm launcher might have helped once or twice in keeping things out of visual range, but the hellspawn barely saw in phobos hell.

I didn't have dodgemaster and I didn't want to risk getting instagibbed by Cybie, so I just nuked him. 

This challenge is similar to AoMasochism, but much harder.  I think it took 20 good attempts that made it past phobos base level 2 -I quit another two dozen games there when there was no combat shotgun.
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Tormuse

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Wow!  Nice victory post!  And 96% kills too!  :o  (You took on the shambler?  Madness, I say!)  O_O

The most promising thing about this is that this is the *exact* strategy that I've been attempting in my AoHu games, so I guess that means I'm on the right track!  :)  I just counted and I've made 119 attempts so far.  :P  Most of them end on level 1 or 2, but my most successful one took me to level 13.  Level 2 Intuition definitely makes it easier; the challenge is getting that far.  :)
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

HenWen

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The intuition strategy is great once you have cleared about half the level and have the space to maneuver.  The problem is when you start out surrounded by enemies.  I was very lucky this run as I didn't encounter any arachnotron caves. 

Tormuse - keep at it!  This strategy is slow to start - I have only tried starting with TaN a few times and I didn't like it, so I am not sure if there *is* any easy way to start AoHu.  This was probably only the third or fourth time I got intuition.  The early game is brutal, but intuition helps a lot. 

Anyway, I am glad to see that at least one other person thinks this is a decent build. 
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rchandra

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when I was poking at AoHu I also liked starting with Intuition.  I could never really decide how to follow it up - WK? Cateye? I liked those two more than TaN, but then I died a lot (the assault rifle being guaranteed on AoHu is a good reason to get whizkid)
One thing worth noting is that Eagle Eye works on the chainsaw and rocket launcher, so at least on HNTR clearing the Chained Court is quite doable (you should have level 4 or hit it soon into the level, to get good use of the rocket launcher).
« Last Edit: March 12, 2011, 03:20 by rchandra »
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0.9.9.1-4: Arch-Vile Br. General [25/25/17/5/1]
0.9.9.5-7: Hell Baron Major [ 21 16 12 4 1 0 ]
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