Other Roguelikes > DiabloRL

Building a feature list for DiabloRL 0.5.0

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Kornel Kisielewicz:
Okay, the engine is ported to Valkyrie and Lua, so it's time to build a feature list for DiabloRL 0.5.0. I have some things already planned, but I would like to know your opinion :). Bear in mind that this will still be an early version, so please don't ask for all te dungeons, additional (beyond Diablo) quests, full magic system etc. I would like to make a list of things that need to be implemented for the DiabloRL 0.5.0 release. Post your proposed list!

Malek Deneith:
Maby you should start with implementing al the stuuf from Jarluf's and THEN think of other things? :P As for stuff in Jarluf's even a few basic spells and all 3 classes working would be nice (also - completly working shops - i.e selling, repairing - FTW :P)

Kornel Kisielewicz:
You misunderstood my question :). I asked WHAT of the standard "Jarulf" features should make it into the 0.5.0 release :D.

Malek Deneith:
Ahhhhh... that's better :) Just give me some time to dig through Jarluf again and I'll give you a complete list in priority order xD

Kornel Kisielewicz:
Great! That's exactly what I need ^_^

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