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Author Topic: Building a feature list for DiabloRL 0.5.0  (Read 45502 times)

Supernaut

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #45 on: January 06, 2007, 07:25 »

vodnyk, I think that time, energy or how you call it based turn system is already implemented. It's just not used much (and thus noticable), beacuse of early stage of game development.

Supernaut - the game is not replayable for now, try to complete it several more times. I'm sure you'll get bored ;)


No thanks. This is a demo version, and it lacks all the features. Kornel asks us what we think about it. I don't need several attempts playing it, to say what i think about it now. If you consider that this is only a preview of how the game will be, this is not that bad at all.
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TFoN

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #46 on: January 06, 2007, 11:11 »

If I've understood the system, you can all create weapons by adding them into the open data files.
I haven't tried yet, but it seems to be the reason the Carceri engine uses/will use them - they're simple to add things to.

Now, regarding all the terrible things said about Diablo [1] :) :
Diablo was and is an amazing blend of game and ATMOSPHERE - I don't want *all* my games to be skill- and action-based, Diablo's a horror-gothic themed game of very high quality, and is as capturing as any book.
Diablo 2, although I like it very very much, is *nothing* like that. There's been so much effort put into the 3Dish graphics and multiplayer balance, that the smooth, dark, painting-like graphics that are in Diablo are lost almost completely. Sure you can see what the guy's wearing, and sure it might be worth using, but it also might look rather ludicrous, taking away alot of feel.

Ugm

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #47 on: January 06, 2007, 17:14 »

Supernaut - the game is not replayable for now, try to complete it several more times. I'm sure you'll get bored ;)


No thanks. This is a demo version, and it lacks all the features. Kornel asks us what we think about it. I don't need several attempts playing it, to say what i think about it now. If you consider that this is only a preview of how the game will be, this is not that bad at all.

Well... I suppose that you've taken my words too seriously. Don't you see a smiley at the end?
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...and now go, tiny mortal!

Supernaut

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #48 on: January 08, 2007, 08:53 »

I do but i use smiley when using irony as well;) .

TFoN

EXACTLY!
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you

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #49 on: January 17, 2007, 19:26 »

Find me the tracks in midi or mod, because giving away the mp3's would make Blizzie sue mi in no time
What can you say about ripping out music from PSOne version of Diablo? Psf dumps weight really a little, all that you need is using library for psf playing. So, we'll have original music and not so big size...
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Igor Savin

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #50 on: January 17, 2007, 22:25 »

Find me the tracks in midi or mod, because giving away the mp3's would make Blizzie sue mi in no time
What can you say about ripping out music from PSOne version of Diablo? Psf dumps weight really a little, all that you need is using library for psf playing. So, we'll have original music and not so big size...

Read the original quote once again. It's the copyright problem we're facing here.
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TFoN

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #51 on: January 21, 2007, 13:51 »

What about asking Blizzard for the rights? Though it's sad how many companies treat [non-profit] tributes, and AFAI've understood, Blizzard's no exception...

you

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #52 on: January 25, 2007, 20:16 »

What about asking Blizzard for the rights?
As I know from one game-zine, only Nintendo hate people who ripping and using their music. Blizzard usually don't worring about this.
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Const

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #53 on: September 06, 2007, 05:15 »

Some features:

- if ranged weapons added, then add ranged-attack enemies also
- if magic added, add magic resistance to enemies
- add rings/amulets
- add look mode
- add different speeds to weapons
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archaon

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #54 on: September 10, 2007, 10:55 »

I wouldn't mind making some scary sounding MIDIs, though it wouldn't necessarily be Blizzard/Diablo, I guess it would fit the theme.
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Kornel Kisielewicz

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #55 on: September 10, 2007, 16:18 »

If it would be in the spirit of the original soundtrack it could work.
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archaon

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #56 on: September 10, 2007, 17:04 »

Great. :)

*boots up GuitarPro*
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Rola

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #57 on: December 25, 2007, 13:31 »

What about asking Blizzard for the rights?
Reminds me of a certain website which publishes game manuals in PDF - they received request from Blizzard to remove all their manuals. However (after writing them back?) they were eventually granted permission to host them "The only requirement would be to include the proper copyright and trademark information to avoid any legal issues."
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Kornel Kisielewicz

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Re: Building a feature list for DiabloRL 0.5.0
« Reply #58 on: December 25, 2007, 17:33 »

Rola, did you get my email?
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Kornel Kisielewicz
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