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DoomRL (v.0.9.9.2) roguelike post-mortem character dump
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bleak, level 12 Mancubus Sergeant Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 134210 turns and scored 182535 points.
He played for 12 hours, 51 minutes and 25 seconds.
He wasn't afraid to be hurt plenty.
He killed 643 out of 658 hellspawn. (97%)
He held his right to remain violent.
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 8
Levels completed : 7
-- Awards ----------------------------------------------------
Cyberdemon's Head
Grim Reaper's Badge
Hell Champion Medal
Hell Armorer Badge
UAC Silver Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 48/50 Experience 68012/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Finesse (Level 2)
Hellrunner (Level 2)
Son of a bitch (Level 3)
Whizkid (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->Fin->Fin->WK->MAc->WK->TH->HR->HR->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (100%)
[b] [ Weapon ] modified plasma rifle (1d9)x6 [40/40] (A2P2T1)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] modified BFG 9000 (11d8) [220/220] (B3P1)
-- Inventory -------------------------------------------------
[a] modified rocket launcher (6d6) [1/1] (B1)
[b] modified red armor [3/6] (27%) (AP)
[c] Necroarmor [6/6] (100%)
[d] rocket (x5)
[e] rocket (x10)
[f] rocket (x10)
[g] rocket (x10)
[h] rocket (x10)
[i] rocket (x10)
[j] rocket (x10)
[k] power cell (x15)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
[s] homing phase device
[t] thermonuclear bomb
[u] technical mod pack
-- Kills -----------------------------------------------------
52 former humans
77 former sergeants
41 former captains
85 imps
80 demons
80 lost souls
49 cacodemons
24 barons of hell
1 Cyberdemon
27 hell knights
52 arachnotrons
8 former commandos
6 pain elementals
18 arch-viles
22 mancubi
17 revenants
2 bruiser brothers
1 shambler
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 6 he found the Arena Master's Staff!
On level 6 he assembled a tactical boots!
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 10 he entered Hell's Armory.
He destroyed the evil withing and reaped the rewards!
On level 14 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 17 he found the Necroarmor!
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (severely wounded) [m]ore | blood
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | blood
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
missile hits the Cyberdemon. The missile hits the Cyberdemon. The
Cyberdemon dies. You feel relatively safe now. Congratulations!
You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 56 brave souls have ventured into Phobos:
45 of those were killed.
1 of those was killed by something unknown.
And 6 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 4 souls claim to have killed him...
4 killed the bastard and survived.
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If you've been tracking my progress my first four wins were on HNTR. Eventually I hit that wall where, hey, looks like I'll need to get a bunch of silver medals to get the next rank. So naturally I had to scale my play up some in order to adapt to the new difficulty. It was hard at first, having to be more careful and methodical, but eventually I got the hang of it. The main thing that made the biggest difference was not being stingy with my med-packs. Other than that I learned a few tricks I can use to manage my inventory, ammochain being one of them.
Part of winning the game on higher difficulties is being able to adapt your playstyle to what the game randomly throws in your way. For example, I oftentimes have problems managing my inventory, and as a result, I sometimes end up with real problems later such as not having enough ammo, healing, or other miscellaneous tools. Having to walk across 5 tiles of lava because you didn't want to take that environment suit is not a worthwhile trade to make if you're carrying 8+ stacks of 10mm ammo or more than 4 or 5 med-packs. Carrying a good amount of rockets is hard to do, but I find carrying 20 + 1 in the pipe is a good amount. As many cells as you can carry, and 4 or 5 stacks of ammo for your primary if applicable. Shotguns can be really good late game and they don't get an ammochained weapon. Chainguns can be hard to keep ammo for until you get MAc but just remember to use your other weapons and you'll be fine.
MAc is a great master trait. You need triggerhappy with it which increases your average damage and you can get WK really easily from that too, and so with the amount of mods I was finding I decided that's exactly what I'd do. Ammochain also works wonderfully with Finesse and the right mods. My modified plasma rifle had 2 agility, 2 power, and 1 tech. The added accuracy was a must since I couldn't put any points into Eagle Eye. The power was a must because bulk wasn't an option, adding to the clip size with MAc is completely pointless. Tech mod to reduce the firing time helped save my skin in a lot of tight situations.
You'll notice how I cleaned up The Mortuary. It was kind of hard but since they were so generous with the placement of Supercharges I was able to defeat it no problem. I didn't find anything good there or at The Vaults, but I did get most of my mods from Hell's Armory. I spent most of the game in modified blue/red armor. Red armor with a power mod is pretty amazing. With 2 levels of WK, red armor with APT is even better. However, I found the Necroarmor after that, and AA after that. Once I had level 2 WK, it was all over. Nothing could stop me.
I went downstairs and killed cybie without even letting him fire at me.