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Assemblies and game balance

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Nameless:
Removing the WK requirement for creating assemblies would (depending on how/if assemblies are balance) risk WK becoming redundant in a large number of runs. Imagine spending traits to create a super weapon, then clearing Hell's Armory and realising that you could have just invested in Eagle Eye and made a Assault Cannon anyway. Not so great.

Also. High power weapons are awesome, if you use them correctly. Such as:
* Picking off enemies before they can retaliate, especially with Int(2).
* AoMC, where you need less ammo overall but killing an endgame enemy one turn later could wipe you out.
* Putting some serious hurt on a mob, then using Juggler to swap back a shotgun or whatever else to finish them off.

Tuomari Jim:

--- Quote from: Sambojin on March 27, 2011, 22:33 ---On the High-Power Shotgun part, the main point was using "bullet damage" (is it just physical damage?) instead of "shrapnel damage". That's a 100% effectiveness of enemy armour instead of a 200% effectiveness against your weapon. Think of it more as armour piercing shotgun rounds, yet not as good as plasma. The shotgun itself wouldn't be much more powerful against basic grunts, but it would be quite a bit more effective against armoured foes. It wouldn't be a lot, mostly just a few more points of damage per shot, but just enough to take shotguns further into the game vs the enemies you're likely to meet. And a lot more reliable against those situations where a BoH picks up a red armour and you have to blast away all day to kill it. Not to mention the Shambler and its regeneration.

--- End quote ---

Oh, right, now I see.


--- Quote from: Nameless on March 27, 2011, 23:31 ---Removing the WK requirement for creating assemblies would (depending on how/if assemblies are balance) risk WK becoming redundant in a large number of runs. Imagine spending traits to create a super weapon, then clearing Hell's Armory and realising that you could have just invested in Eagle Eye and made a Assault Cannon anyway. Not so great.

--- End quote ---

It's still IMHO infinitely preferable to the current situation, where whizkid is way overpowered. People who want to get ammochain would still pick a level of whizkid, but the choice would be less obvious because there would be less incentive to go in that direction.


--- Quote from: Nameless on March 27, 2011, 23:31 ---Also. High power weapons are awesome, if you use them correctly. Such as:
* Picking off enemies before they can retaliate, especially with Int(2).
* AoMC, where you need less ammo overall but killing an endgame enemy one turn later could wipe you out.
* Putting some serious hurt on a mob, then using Juggler to swap back a shotgun or whatever else to finish them off.

--- End quote ---

Oh, quite. High power weapon is the only weapon assembly that I use in almost all of my runs. Agility modpacks are almost invariably used to assemble the tactical boots and spare bulk modpacks are mainly used either on my armor or the BFG, depending on the situation.

tiw:
I don't see the point in removing awfully overpowered assemblies (considering getting ridiculously lucky in a roguelike is also a large part of enjoyment of the game), when shifting the requirements could simply fare better. Maybe nanomanufacture ammo could require a bulk mod instead of three and also require a technical and firestorm pack. Biggest Fucking Gun could do without requiring a nanopack if sniper is also required, or simply give it nanomanufacture ammo's old requirements.

Nameless:

--- Quote from: tiw on April 02, 2011, 11:20 ---I don't see the point in removing awfully overpowered assemblies (considering getting ridiculously lucky in a roguelike is also a large part of enjoyment of the game), when shifting the requirements could simply fare better. Maybe nanomanufacture ammo could require a bulk mod instead of three and also require a technical and firestorm pack. Biggest Fucking Gun could do without requiring a nanopack if sniper is also required, or simply give it nanomanufacture ammo's old requirements.

--- End quote ---
I felt a great disturbance in the game balance, as if millions of completionists cried out in terror and were suddenly frustrated.

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