DRL > Requests For Features

Corner shooting cursor memory.

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Stormlock:
It's more like asking for an option to start next to the entrance on the first level instead of the wrong side of the map so you don't waste a bunch of time for neglible mechanical effect.

Having to manually re-aim while shooting into the darkness doesn't make the game more difficult, just more tedious. It'd be like making a triple confirmation "Are you sure you want to fire at the Cyberdemon? N/Y" whenever you fire at him just to make it more difficult to show how scary he is.

Game Hunter:
I see little reason not to allow for this, given the commands we have in fire mode:

- ESC cancels the command, and this could also reset the current placement of the firing tile
- TAB switches between visible enemies, so there's no issue in moving the firing tile to a something you can see

It'd make command mistakes far less frequent when it comes to constantly re-targeting outside of range.

Ander Hammer:
Huh?

I'm pretty sure I recall my cursor sticking in place when targeting floor tiles at least a few times while shooting into the dark.

rchandra:

--- Quote from: Ander Hammer on March 17, 2011, 15:03 ---Huh?

I'm pretty sure I recall my cursor sticking in place when targeting floor tiles at least a few times while shooting into the dark.

--- End quote ---

It "remembers" if you're aiming at an area that you can see (green X) (even if your enemies are in the dark).  For a lot of corner shots you need to aim into the dark (red X).

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