DRL > Requests For Features

New Basic Trait: Lifegiver

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Ander Hammer:
This would be sooper neat, though as a basic trait it'd need to be toned down.

And why make it a uniform buff? Small medpacks heal 10% more, large 20% more, 10% more invuln time and 20% more berserk time or something.

More envirosuit time would be cool, too. I've been able to clear the Lava Pits once... and that wasn't even in 0.9.9.2.

DeathDealer:
Master Trait: Art of War
Requires: Whizkid, Badass
Blocks: Son of a Bitch, Hellrunner, Eagle Eye   

You're a master tactician, making Hell pay for everything it lets slip into your cunning hands. All powerups heal an extra 2d5 hp (even Large Health Globes!) and medpacks can heal you beyond 100%. Better than that is the fact that every other powerup lasts 50% longer. Finally every map acts like a Tracking Map.


The Good:
+No excluded weapons
+Excellent staying power, can use medpacks up to 200%
+Powerups are very powerful

The Bad:
+No speed/dodge bonuses
+SoB and EE make modding necessary  for rapid fire weapons to be efficient.
+Very dependant on item/powerup/mod generation.

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