DRL > Requests For Features
New Basic Trait: Lifegiver
rchandra:
so, as a master trait, would +100% work? we could use another master trait that requires WK, so how's this:
blocks : ee, brute, reloader
requires: whizkid, badass
Tuomari Jim:
I sort of dislike it, and the extent that OP is suggesting is too extreme, but if you do implement it, why not make it require some levels of ironman(out of sheer logic of similarity and progression, given that other people see it too)?
MaiZure:
I suppose as an advanced trait, it would make sense to hang it off of Iro2 just like Int/EE and TaN/Bad. It certainly wouldn't be more OP than Badass at the advanced level
--- Quote from: Stormlock on March 19, 2011, 10:04 ---Would be more comfortable if it were a 2nd tier trait, like intuition. Possibly even a master trait. Making it exclusive with intuition would help matters too, so you're less likely to be able to beeline from globe to globe without being scratched for long periods of time.
--- End quote ---
I feel that if you have unlocked this as an advanced trait AND you have Int1...your characater would probably be underpowered given the required investment in passive traits.
Maybe it would work as just a 1-level advanced trait that grants 75%?
EDIT: As a master-trait it would seem unimpressive, I dont see make folks taking this over the others (similar to how Cateye is neat, but it sees little use). It would need something to make it worthwhile such as one-shot consumables (like phases) will work multiple times before disappearing.
Nameless:
If this multiplied with ITYTD or N!'s bonus, it would probably break half the games you ran through.
Stormlock:
How powerful it is would have a lot to do with what the requisite traits are though. I kind of like the whizkid/badass master trait idea, since whizkid works for pretty much anything now with all the assemblies, and badass seems fairly lackluster compared to ironman generally. Although in this case, I don't think you'd really need to block intuition anymore, since you're not going to see intuition + a mastertrait outside of Ao100 in most cases anyways right?
As far as having int 1 and this... keep in mind that puts you one level away from having int 2 and this, and int 2 is probably the single best trait in the game. Knowing where all your enemies are in addition to know where and how many powerups are on the level COMBINED with increasing the effect of those powers is nothing to sneeze at. Unless you're trying for an ass kicking marine, it makes it really easy to skip by any levels that don't have the right array of powerups and just cash in on the right levels. I think it'd be picked up a lot more than Cateye, which is probably mostly ignored because if you have intuition 2, you don't really need extra vision anyways.
Regarding N!'s bonus (I don't think ITYTD's difficulty matters much anyways does it?), maybe make it stack additively instead of exponentially (So you get 50 turns +(100 + 75)% = 137 turns instead of 100 baseline or 175 if they multiplied (Or the 325 as originally suggested... that'd be way too much.)
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