DRL > Requests For Features

Weapon hotkey & multiple weapons

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Cirrus:
I love using the weapon hotkeys, but they could work a little better.  The hotkey only seems to bring up one particular weapon, which really hampers using juggler with them.  The hotkeys could be a lot better if pressing the hotkey cycled through all weapons of the same type.

Nameless:
I am not the dev team, but I'm fairly sure this is deliberate game balance - otherwise, Juggler would allow shotgun users to cycle through a dozen different weapons and never have to worry about reloading in the middle of battle. This would make the shottyman trait redundant, and take away one of the key differences between shotgun and rapid fire builds. Juggler is designed for more jack-of-all-trade builds or complicated maneuvers like eg. shotgunning an enemy out of splash range, rocketing them before they can step back in, and then finishing them off with a chaingun that you have spare ammo for.

grommile:
As I understand it, the hotkeys specifically always give you your emptiest weapon of that type - as Nameless notes, without this balance measure Juggler would be ridiculously awesome instead of merely very good.

Cirrus:
Interesting, I would have never thought that juggler was designed that way for balance.

How would the balance change if that was allowed?  I'm curious, since you trade inventory space for them, instead of carrying other things.

Thexare:

--- Quote from: Cirrus on March 21, 2011, 08:32 ---How would the balance change if that was allowed?  I'm curious, since you trade inventory space for them, instead of carrying other things.

--- End quote ---
Immediately obvious: BFG. It holds more cells than a stack, and not much will survive six BFG shots (single bulk mod on each is easy to do)

Less obvious: Rapid-fire weapons on a non-ammochain game (MCe, for example). Setting aside the Assault Cannon and Minigun (they fall under the first one), there's also the matter of reload speeds - it could very easily be worth carrying a second Chaingun or Plasma Rifle to avoid having to reload mid-fight. Especially the Plasma Rifle - it's rather unlikely for any typical mob to survive two full Plasma Rifles' worth of damage.

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