DRL > Bug Reports

[0.9.9.2] Phase devices and enemy behavior

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MaiZure:
This has been an issue for a long while but since it ended one of my good runs today, I figured I'd post whine about it because it's probably 'unfair'

Ever start in an arena-type level and get surrounded by Barons or Revs and use a phase device to escape to a side of the level...just to find that those same enemies come charging at you a few turns later from the center?

It's because once an enemy sees you, they maintain their knowledge of your position AFTER you phase. Verified using Int 2 and getting surrounded...use the phase and landed in a corner...and I waited, watching those enemies in the center run directly toward me to the corner.

EDIT: This is most noticable with enemies that tend to maintian a long-term fix on your position after spotted (Barons & HKs) but I've had Revs and Former Commandos cause trouble as well.

ParaSait:
I don't technically consider this a bug, but yeah it's worth being changed so that enemies get confused and forget about you. Not only it is more merciful, it's also more logic.

UltimateChaos:
I am also in agreement

Tavana:
This would/will be helped by improved AI in general. Some of the smarter enemies might hear your teleport direction and go check it out, but at the moment I think that complete tracking abilities are beyond all but the most advanced of Hell's warriors.

Ticket will be created upon return to a normal computer.

EDIT: Ticket created, locking.

Kornel Kisielewicz:
Actually that *only* happens on arenas, because a major number of enemies in there are set into "HUNTING" mode (ergo know where you are). It's a feature of the arena level type :P.

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