DRL > Discussion
Most common uniques
grommile:
Just idly wondering (while I debate whether a Trigun find on level 3 is a sign that I should do a pistols game or just a way to save bag space on nukes) what everyone else's most common exotic (tie between medical armour/gothic boots) and random-drop uniques (tie between Trigun and Hellwave Pack (!)) are.
Fanta Hege:
I usualy tend to find phaseshift boots nearly every game as randomly generated, but never really get to use them much.
I've also found a lot of outside wall missile launchers and grammaton cleric beretta is nearly always around, railgun is also suprisingly common for me next with Malek's armor.
Strangely, I never seem to find nanopacks or Trigun.
yaflhdztioxo:
All items have a weight (the likelihood that they will spawn) and a minimum (difficulty adjusted) level. Items like the Cleaver, which has a high (for uniques) weight and a low min level will be more common than, say, the Dragonslayer, which has a low weight (the lowest) and a somewhat high minimum level.
With a little math and the right numbers it should be possible to compute all of these odds, but that's not something I personally care to do :).
There are also the guaranteed items or item types in special levels skewing with the distribution, and some special levels play with the unique item weights to make them more likely.
ZZ:
While on paper it sounds like pure random, people still have, and what's more interesting - have different most common exotics/uniques. Mine MCU is, apart from the Butcher's Cleaver, is the Necroarmor, and the MCE is the Assault Shotgun, followed by all of the exotic armors.
darksergio:
my most common unique generated was the grammatron cleric on a ammochain run soo far because it almost always generates in any run I do
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