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DiabloRL 0.4.1-4

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Kornel Kisielewicz:
Okay, just to keep you updated on the progress... There aren't much changes, but I count on some testing of the new features. I didn't do much because the town portal implementation ate a whole day! (but it was also linked to some refactoring, so I guess this time wasn't wasted.

Changes from 0.4.1-4

* [add] added quickslots
* [add] scroll of Town Portal
* [add] added requirement checks
* [fix] fixed inventory messages
diablorl-0.4.1-4.zip

Quickslots by deafult use the keys F1-F8. Pressing "q" will open a window with the current settings of quickslots, and there is a quickslot indicator on the status bar.

I would realy like to know if it's now possible to win the game with the Berserk Sword unaviable :)

Post your comments!

DaEezT:

--------------------------------------------------------------
 DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------

  DaEezT, level 7 warrior, killed the Butcher
  in Butcher's Hideout, after 5710 turns.
  He scored 83200 points, killing 272 hellspawn.

  He advanced to level 7 gainging 29560 experience.
  He found 1362 gold coins.

-- Statistics ------------------------------------------------

  Strength   35/35
  Magic      10/10
  Dexterity  20/20
  Vitality   50/50

  Life 132  Mana 16
  Armor 18  ToHit 60

-- Equipment -------------------------------------------------

  [ Head   ] skull cap [2]
  [ Neck   ]  nothing
  [ Torso  ] quilted armor [7]
  [ Weapon ] falchion (4-8)
  [ Shield ] buckler [5]
  [ RRing  ]  nothing
  [ LRing  ]  nothing

-- Quickslots ------------------------------------------------

  [ Slot 5 ] potion of Healing
  [ Slot 7 ] scroll of Town Portal
  [ Slot 8 ] scroll of Town Portal

-- Inventory -------------------------------------------------

  robe [7]
  cloak [5]
  sabre (1-8)
  blade (3-8)
  buckler [1]
  1362 gold coins

--------------------------------------------------------------


Killed the Butcher on my first try :D

I found a grand total of three additional tp scrolls. It seems to work fine but it's a bit weird because you automatically step through when you walk over it. I'd expected it to require '>' to enter. But I can get used to it.

I also managed to get some of your monsters stuck again

###########
#....s00..#
#....ss0@.'
#.....s0..#
#.........+
#.........#
#####+#####


###########
#....s00..#
#....ss0..@
#.....s0..#
#.........+
#.........#
#####+#####

I can stay in those two spots without them getting any closer.

Oh, and I like the end screen:

--- Quote ---Congratulations! You win the Demo version!

--- End quote ---
yay! When will it be delivered?


PS: I tried to use the mortem tags but they don't work right. But at least now I know how they work :p

schnaader:
When standing on a item that could be quick-slotted, it would be nice if you could press F1-F8 (must be an empty slot) and get the item from the ground in there. At the moment, it tries to use the empty quickslot and gives a failure message.

This would be more like Diablo, because in the original game, you could drag-and-drop potions in the quickslot.

Igor Savin:
There's a typo in... Griswold's, I think, text - "som" instead of a "son".

schnaader:
More about quick-slots:
It would be nice to get an item you buy from Pepin directly into quickslot by pressing F1-F8.

Also, there seems to be no way to "un-slot" items other than using them.

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