Other Roguelikes > DiabloRL
DiabloRL 0.4.1-4
Kornel Kisielewicz:
Okay, just to keep you updated on the progress... There aren't much changes, but I count on some testing of the new features. I didn't do much because the town portal implementation ate a whole day! (but it was also linked to some refactoring, so I guess this time wasn't wasted.
Changes from 0.4.1-4
* [add] added quickslots
* [add] scroll of Town Portal
* [add] added requirement checks
* [fix] fixed inventory messages
diablorl-0.4.1-4.zip
Quickslots by deafult use the keys F1-F8. Pressing "q" will open a window with the current settings of quickslots, and there is a quickslot indicator on the status bar.
I would realy like to know if it's now possible to win the game with the Berserk Sword unaviable :)
Post your comments!
DaEezT:
--------------------------------------------------------------
DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------
DaEezT, level 7 warrior, killed the Butcher
in Butcher's Hideout, after 5710 turns.
He scored 83200 points, killing 272 hellspawn.
He advanced to level 7 gainging 29560 experience.
He found 1362 gold coins.
-- Statistics ------------------------------------------------
Strength 35/35
Magic 10/10
Dexterity 20/20
Vitality 50/50
Life 132 Mana 16
Armor 18 ToHit 60
-- Equipment -------------------------------------------------
[ Head ] skull cap [2]
[ Neck ] nothing
[ Torso ] quilted armor [7]
[ Weapon ] falchion (4-8)
[ Shield ] buckler [5]
[ RRing ] nothing
[ LRing ] nothing
-- Quickslots ------------------------------------------------
[ Slot 5 ] potion of Healing
[ Slot 7 ] scroll of Town Portal
[ Slot 8 ] scroll of Town Portal
-- Inventory -------------------------------------------------
robe [7]
cloak [5]
sabre (1-8)
blade (3-8)
buckler [1]
1362 gold coins
--------------------------------------------------------------
Killed the Butcher on my first try :D
I found a grand total of three additional tp scrolls. It seems to work fine but it's a bit weird because you automatically step through when you walk over it. I'd expected it to require '>' to enter. But I can get used to it.
I also managed to get some of your monsters stuck again
###########
#....s00..#
#....ss0@.'
#.....s0..#
#.........+
#.........#
#####+#####
###########
#....s00..#
#....ss0..@
#.....s0..#
#.........+
#.........#
#####+#####
I can stay in those two spots without them getting any closer.
Oh, and I like the end screen:
--- Quote ---Congratulations! You win the Demo version!
--- End quote ---
yay! When will it be delivered?
PS: I tried to use the mortem tags but they don't work right. But at least now I know how they work :p
schnaader:
When standing on a item that could be quick-slotted, it would be nice if you could press F1-F8 (must be an empty slot) and get the item from the ground in there. At the moment, it tries to use the empty quickslot and gives a failure message.
This would be more like Diablo, because in the original game, you could drag-and-drop potions in the quickslot.
Igor Savin:
There's a typo in... Griswold's, I think, text - "som" instead of a "son".
schnaader:
More about quick-slots:
It would be nice to get an item you buy from Pepin directly into quickslot by pressing F1-F8.
Also, there seems to be no way to "un-slot" items other than using them.
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