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Author Topic: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.  (Read 3159 times)

StarStorm

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Things achieved:
Achieved 1st Lieutenant rank.
First AoB success.
First AoB JC kill. (Gotta start the game off right <3)
First AoB 100% game. (How I managed this, I do not know.)
Got the Longinus Spear for the first time.
Destroyed my first Tactical Boots. (Whoops.)

If it's not obvious by now, I don't do this shit half-assed.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 StarStorm, level 12 Hell Baron 2nd Lieutenant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 79048 turns and scored 134712 points.
 He played for 1 hour, 29 minutes and 42 seconds.
 He didn't like it too rough.

 He killed 695 out of 695 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Gargulec Medal
  Grim Reaper's Badge
  Hell Champion Medal
  Berserker Silver Badge
  Berserker Gold Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
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  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................}.........................#
  ...............................X||........................#
  ...............................|..........................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/70   Experience 67006/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Bru->Ber->HR->HR->MBm->Fin->Fin->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (82%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [4/4] (98%)
    [d] [ Prepared   ]   combat knife (2d5)

-- Inventory -------------------------------------------------

    [a] tactical armor [1/1] (32%)
    [b] modified blue armor [4/4] (200%) (BP)
    [c] modified red armor [6/6] (200%) (BP)
    [d] modified red armor [6/6] (200%) (BP)
    [e] modified red armor [6/6] (200%) (BP)
    [f] modified chainsaw (5d6) (B)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] homing phase device
    [m] envirosuit pack
    [n] shockwave pack

-- Kills -----------------------------------------------------

    86 former humans
    63 former sergeants
    12 former captains
    98 imps
    70 demons
    206 lost souls
    35 cacodemons
    21 barons of hell
    1 Cyberdemon
    22 hell knights
    20 arachnotrons
    1 John Carmack
    6 former commandos
    1 Angel of Death
    13 pain elementals
    16 arch-viles
    11 mancubi
    9 revenants
    2 bruiser brothers
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 17 he assembled a tactical armor!
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 19 he entered the Vaults.
  On level 19 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You defeated the Cyberdemon! Press <Enter>... You ingenious son of a gun!
 You're as smart as hell itself! Press <Enter>... But... something's
 wrong! You sense a menance, a threat so evil it kills your mind! Was not
 all evil destroyed???
 There are stairs leading downward here.
 
 This is it. This is the lair of all evil! What will you meet here?
 You start running! You feel vulnerable again.
 You stop running.
 John Carmack hits you.
 You hit John Carmack. You feel like a killing machine! You're going
 berserk! You need to taste blood!
 You hit John Carmack. John Carmack hits you. You need to taste blood!
 You hit John Carmack. You're going berserk! You need to taste blood!
 You hit John Carmack. John Carmack dies. You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>... Next!

-- General ---------------------------------------------------

 Before him 300 brave souls have ventured into Phobos:
 273 of those were killed.
 1 of those was killed by something unknown.
 And 15 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

Obviously, this run went *insanely well*.

So, thoughts on Angel of Berserk.

1) It is indeed as hard as advertised, I easily had... oh maybe close to 100 false starts and screwups. As mentioned, it's psychotically hard until you get the chainsaw, after which it becomes easier. I think I will do this again!

2) One of the BIG things that Angel of Berserk forced me to do is consider "gift giving". That is probably THE tactical concept that I had the most trouble with. I started trying to keep at least a small medkit with me so I could lure in troublesome sergeants. AoB forced me to understand it and use it, and this will make me a much better player.

Note to self: Ammo isn't worthless as bait, but armor and medkits are not.

3) There are a few things I really regret doing. The first was easily trying to run the Halls of Carnage. This is where my "gotta kill everything" bit me in the ass. I blew through a lot medkits trying to handle the first part. Once I got cleared out the sergeants, it was much easier. The next was trying to run the Lava Pits... although, that is something that got more tolerable as time past, until it was downright easy. See, I didn't have any envirosuits and wasn't berserked, so I blew a lot of medkits trying to stay alive until I got berserk. Then my boots melted. Still, once I reached that point, it was really really easy. Berserk until I got a suit, then it's just another pit run. Still, the resources required and stress means that I'll probably avoid them when I run AoB again.

4) I thought I would regret visiting the City of Skulls and Mortuary. I didn't. The City of Skulls essentially gave me a berserk that would last for the next 3-4 levels. The Mortuary was much the same, fairly easy once berserk kicked in, just chase down the viles and build more berserk off of their buddies.

That said, the run through hell itself was surprisingly easy, although tense at points. Between the spear (and later the armor) and the longest berserk I've ever had, it was considerably less painful than the beginning.

5) Again, I'm surprised JC didn't summon. I couldn't resist going after JC since I had the lava element. A berserk later meant that he went down easily, although it was good to remember the alt fire on the spear. Just in case.

All in all, after so many false starts and so much frustration, it is INCREDIBLY satisfying to have such an epic run. I want to imagine how lucky I have been, but right now I'd rather just exult in the success.

This run replaced my AoMr run as the fourth best (the top three being HMP runs and thus naturally scoring higher). It seems that between all the attempts I've manged to get the melee kill and general kill requirements for Arch-Vile rank. Now I just need to murder 358 more AVs. This should be fun!
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0.9.9.2: HB 1L. (3-2/6-3/3-1/0/0)

MaiZure

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #1 on: April 08, 2011, 02:24 »

Awesome run!

Sometimes there is a special reward for completing UC other than the spear so try it again. I think the next release will make that reward more likely to happen

You want those 358 Viles? One game of Ao100 on UV should take care of that - again the next version will make that mode much mroe fun!
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Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

StarStorm

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #2 on: April 08, 2011, 02:30 »

Yeah, I've been considering an Ao100 run, but I think I will move on to standard UV for now.

I've heard about the special award, and I will be making a point to visit the UC for melee/berserk games. I'm not worried about being tempted by the Mortuary, as I do not particularly fear it. It's fairly easy when I'm proactive.
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0.9.9.2: HB 1L. (3-2/6-3/3-1/0/0)

thelaptop

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #3 on: April 08, 2011, 02:42 »

You want those 358 Viles? One game of Ao100 on UV should take care of that - again the next version will make that mode much mroe fun!
Or you can plan ahead and keep doing normal game runs, since you need those Cyberdemon heads for the next rank.

(It is a little annoying to kill all those Viles just to find that you need 80+ more encounters with Cybie to make the next level...)
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2nd Lieutenant (JH 0.9.8a)
[7/7/2/0/0/0]

grommile

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #4 on: April 08, 2011, 11:04 »

If I was going to farm cybie kills, I'd do HNTR AoPc runs ^_^
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0.9.9.7: 22-15-10-0-0 22/43 62/67 (P 349, D 43/67) 36/40 (B19 A12 M5) Arch-Vile CPT

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thelaptop

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #5 on: April 08, 2011, 11:25 »

If I was going to farm cybie kills, I'd do HNTR AoPc runs ^_^
But that won't let you farm the Viles at the same time.

I'm just saying that it's probably much easier to farm the Viles and Cyberdemons at the same time (i.e. don't just play UV Ao100 -- it gets really boring once you have gotten your Arch Vile kills and then realise you need to kill another ton of Cyberdemons).
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2nd Lieutenant (JH 0.9.8a)
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BirdoPrey

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Re: [M|AoB|YAAM] Kitty goes clubbing. Demons leave hell.
« Reply #6 on: April 08, 2011, 11:58 »

I thought cyberdemons appeared in numbers in Ao100. At least in the next version ?_?
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