DRL > Requests For Features
Blood Rivers
Kornel Kisielewicz:
--- Quote from: Ander Hammer on April 09, 2011, 22:12 ---When I looked at the title, I thought this suggestion would be simply blood rivers in addition to existing possible lava, acid, water, whatever level features and was 100% behind it.
Maybe there could be some way to help make the occurrence of lava something besides a dangerous obstacle in certain instances, but this isn't it. Maybe simply having a roll for a blood level feature instead of lava in earlier hell levels or something would balance that threat somewhat.
And there's always levers. "Gallons and gallons of blood pour out from grates in the (walls/floor)! --more-- You don't want to know where it all came from..."
--- End quote ---
This. Want.
grommile:
Oh, I entirely agree that the game should have rivers/pools of blood. After all, it's there in the source material >:-)
ParaSait:
--- Quote from: Ander Hammer on April 09, 2011, 22:12 ---Maybe simply having a roll for a blood level feature instead of lava in earlier hell levels or something would balance that threat somewhat.
And there's always levers. "Gallons and gallons of blood pour out from grates in the (walls/floor)! --more-- You don't want to know where it all came from..."
--- End quote ---
Ew. That's gotta stink. :D
DeathDealer:
Definitely want the rivers, blood levels, and levers in the game. Maybe the blood tiles could cause slipping or slower movement on these levels, but even without a special effect it would be awesome.
On a related note:
Wave of Gore level event!
"There's something crawling beneath your skin!"
Generates a wave of 'Gore' tiles, on look: "A wriggling mass of gore."
+ Gore tiles/wave slow players slightly (+.2 movement speed) "Ugh?! You struggle through the gore."
+ Enemies regenerate slowly (2d3/sec?)
+ Destroys power-ups, items
+ Turns all walls into bloody (Gory?) walls instead of destroying them
+ Picks up speed as it devours bodies (Should be faster than other waves somehow, since it isn't outright deadly)
+ All blood effects leave Gore tiles instead of blood
Navigation
[0] Message Index
[*] Previous page
Go to full version