DRL > Requests For Features
New Level Event - Monster Invasion
Shinji_Ikari_9th:
--- Quote from: DeathDealer on April 11, 2011, 12:48 ---Lack of control isn't enough?
I'd imagine it to be something like a miniature City of Skulls exploding across your level...
Even worse if the enemies count as summoned and are worth no xp...
--- End quote ---
Don't forget monsters that leave ammo...
GrimmC:
I had a similar idea in mind with implementing triggers. Clearing out a level and getting the "all clear" message when 1/3 of the map is still unexplored is very un-Doomlike--totally kills the suspense. It can become mundane. This was more of a problem in 0.9.9.2 when there was less level variety, but it still could improve DoomRL imo.
But I'll wait to see where the teleporters discussion goes before I bring it up.
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