Other Roguelikes > AliensRL
Make AliensRL More Awesome
Kornel Kisielewicz:
ZZ, you might like to read this:
http://roguebasin.roguelikedevelopment.org/index.php?title=Horror_in_Roguelike_Games
ZZ:
I know that using different plot tricks it is possible to achieve a little bit of horror atmosphere, but any other things just won't work. As I've said, there is no point in making the game harder - player will just stop playing it, feeling rather cheated than scared. And also the 'turn-basedness' still remains the key factor here. When the player will encounter scary monster, he will stop for a minute, thinking about all possibilities, and choose the best one, not just simply run away scared. Thus, there is no point in throwing tough, but beatable encounters on the player. Why? Because roguelike players are more used to patiently wait and kill everything, rather than synchronize his thoughts with the ''@' sign that he's saving' ones. It's absolutely true what you've said about the need to show the player that he's really in danger, not in the safety of his chair, but in the roguelike it's harder than anywhere else. Probably even impossible.
I possibly exaggerated things by saying that it's impossible to create a horror roguelike, but the point remains the same - by just making the game harder you won't achieve anything. And also, with the text you provided I can say that we badly need plot in the game.
TheDrill:
I think that making a decision to hit the sprint(panic) button when faced with aliens due to having no ammo to fight them with is sufficiently scary.
I think that shutting a door to a room and turning your character to find a room full of horrible ASCII death is also probably pretty scary. But yea, if you play it often, it'll just stop being scary. That can be said of anything that has anything to do with horror. Even if that's true, the Aliens atmosphere will still be there, and that's what counts.
bfg9001:
Fantastic article.
Still waiting for GenRogue, Kornel ;)
zchris13:
In case you're wondering, serious cardio athletes (runners, cyclists) can have some stupidly low heartbeats. The most extreme cases are in the high 20s, mostly pro cyclists. 40 bpm seems okay for a marine in great physical condition. What would be really funny would be having the minimum heart rate depend on fitness skill. ~60 for no skill, ~35 for max.
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