DRL > Requests For Features
Former sergeants are too quick for dead people
Potman:
Okay, but seriously, that's cheating. Something should be made about that. Like, if the Doomguy enters someone's field of vision on his turn, then they won't have the time to react on the exact same turn, when they take theirs, but rather must wait for the next round. Except for some higher level monsters: those are allowed to act first unless the Doomguy is fast enough, like with Hellrunner. Then, when everyone gets to see each other and fire, whoever is the fastest gets the shot out first: the player character's firing speed, and all the traits affecting on it, will be important.
In other words, bring in a new stat called Initiative.
Melon:
They are not dead. They are possessed...
Potman:
Same difference.
Tuomari Jim:
--- Quote from: Potman on April 15, 2011, 06:30 ---First they learned to run, then they learned to wield guns, and now they can always win in a quick draw.
Hmm. That needs to be a trait. "You always get the first shot out."
--- End quote ---
And you think it wouldn't be imbalanced if it was always the other way around?
--- Quote from: Potman on April 15, 2011, 16:18 ---Okay, but seriously, that's cheating. Something should be made about that. Like, if the Doomguy enters someone's field of vision on his turn, then they won't have the time to react on the exact same turn, when they take theirs, but rather must wait for the next round. Except for some higher level monsters: those are allowed to act first unless the Doomguy is fast enough, like with Hellrunner. Then, when everyone gets to see each other and fire, whoever is the fastest gets the shot out first: the player character's firing speed, and all the traits affecting on it, will be important.
In other words, bring in a new stat called Initiative.
--- End quote ---
See my previous point. I don't really see any point in complicating game mechanics any more, as raekuul already pointed out that
--- Quote from: raekuul on April 15, 2011, 07:11 ---Doomguy's action is always the 'first' in a round.
--- End quote ---
Don't you think the monsters deserve a chance, too? I mean, it's an ambush, they're supposed to get the first shot. Don't you scout with the shotgun? Even around the corner, you can still, in most cases, fire a chainfire weapon into the shotgun's dead spot. Or you can blast through the wall with a barrel or a rocket if those are available. Not to be offensive or anything, but it just sounds to me that there's a problem with your tactics, not with game balance.
Potman:
Tell me how to get them to move around more, so that I could actually get them to do the same mistakes I always do.
And no, item baiting never works for some reason. Or even if it does, it only does because I put the thing down close enough and got riddled with so many bullet holes that I might as well just have shot them with the same trouble.
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