DRL > Discussion
What weapons and how many?
Brewtal Legend:
Just curious what weapons people choose to lug around in the game.
Obviously you can't carry 8 like in the original doom, so how many weapons do you keep and which ones?
I usually go for two or three tops. Combat shotgun, double shotgun, and rocket launcher or combat/double shotgun, chaingun, and rocket launcher.
Ander Hammer:
Odd. I usually start wondering why I'm running out of space so fast, open my inventory, and find eight guns I'm not using...
ParaSait:
Usually 2 pistols, and chaingun + plasma for higher difficulties.
raekuul:
Pistol and some sort of Rocket Launcher.
Game Hunter:
WHAT weapons depend a lot on the build you're using. Shottymen are gonna use shotties, rapid-firers are gonna use rapid-fire, gunslingers are gonna use pistols. Barring weapon-specific challenges, having a rocket launcher (or equivalent) is always a good thing, as well as a BFG (or two) since they hold cells better than you can.
As for how many, it's good to carry at least one of each weapon that you actually plan on using. Rapid-firers can start with two chainguns (in case there's a reload issue) then move on to chaingun/plasma later. Shottymen should have a combat/double combo going in their active slots: MAD will mostly use combat but switch to double if something comes unexpectedly close, MFa will mostly use double but switch to combat if they can't make the run easily. (Normal shotgun is a typical throwaway, although elephant gun can be a great substitute for a double.) Slingers should have two pistols as a minimum, although with the possible modding you can do with pistols these days, having a second pair isn't a bad idea.
The idea is to minimize clogging of weapons you likely won't use: these slots can be filled with various consumables that may prove vital to surviving a tough spot. In general, three is a minimum, but I never try to go above, say, five (discounting nuclear weapons and BFGs). The exceptions are usually if you're playing a hybrid build, which can be tough for inventory management unless part of that hybrid is melee. Ao100 is another weird case, since you're bound to find a lot of nice exotics and/or uniques, although anyone expecting to carry a lot of weapons should just take MAc and avoid the hassle.
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